14 event protected void OnInit(IEntity owner, BaseSightsComponent sights);
21 event protected void OnUpdate(IEntity owner, BaseSightsComponent sights,
float timeSlice);
30 event bool WB_GetZeroingData(
float weaponAngle,
float distance, out vector offset, out vector angles);
40 event float WB_CalculateWeaponZeroingAnimationValue(
float pitch,
float distance, out vector offset, out vector angles);
48 event vector WB_GetPivotPoint();
53 event bool WB_InitGenerator();
58 event void WB_CleanupGenerator();