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VehicleSoundComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class VehicleSoundComponent: SoundComponent
17 {
18  // Sets the time that needs to be exceeded after an impact before playback of looped collision sound
19  static proto void SetMinTimeAfterImpact(float timeMs);
20 }
21 
SoundComponentClass
Definition: SoundComponent.c:12
VehicleSoundComponentClass
Definition: VehicleSoundComponent.c:12
SetMinTimeAfterImpact
VehicleSoundComponentClass SoundComponentClass SetMinTimeAfterImpact(float timeMs)