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WeaponAnimationComponent.c File Reference

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Data Structures

class  WeaponAnimationComponentClass
 

Functions

WeaponAnimationComponentClass BaseItemAnimationComponentClass GetBipod ()
 
proto external bool HasBipod ()
 
proto external void SetBipod (bool open, bool fastForwardAnimations=false)
 
proto external void FoldWeapon (bool fastForwardAnimations=false)
 
proto external void UnfoldWeapon (bool fastForwardAnimations=false)
 
proto external bool IsFolded ()