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WeaponAnimationComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class WeaponAnimationComponent: BaseItemAnimationComponent
17 {
18  proto external bool GetBipod();
19  proto external bool HasBipod();
20  proto external void SetBipod(bool open, bool fastForwardAnimations = false);
21  proto external void FoldWeapon(bool fastForwardAnimations = false);
22  proto external void UnfoldWeapon(bool fastForwardAnimations = false);
23  proto external bool IsFolded();
24 }
25 
HasBipod
proto external bool HasBipod()
SetBipod
proto external void SetBipod(bool open, bool fastForwardAnimations=false)
UnfoldWeapon
proto external void UnfoldWeapon(bool fastForwardAnimations=false)
BaseItemAnimationComponentClass
Definition: BaseItemAnimationComponent.c:12
IsFolded
proto external bool IsFolded()
GetBipod
WeaponAnimationComponentClass BaseItemAnimationComponentClass GetBipod()
WeaponAnimationComponentClass
Definition: WeaponAnimationComponent.c:12
FoldWeapon
proto external void FoldWeapon(bool fastForwardAnimations=false)