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SCR_AvailableActionCondition Class Reference

A single available action condition representation. More...

Inheritance diagram for SCR_AvailableActionCondition:
SCR_ActiveVoNActionCondition SCR_AvailableActionsGroupCondition SCR_CanCharacterLeaveLadderCondition SCR_CharacterAimingSightsDownCondition SCR_CharacterBleedingCondition SCR_CharacterCanFireWeaponCondition SCR_CharacterCanGetOutCondition SCR_CharacterFocusModeCondition SCR_CharacterHasConsumableItemEquippedCondition SCR_CharacterHasGadgetCondition SCR_CharacterHasLongRadioCondition SCR_CharacterHasWeaponCondition SCR_CharacterIsFallingCondition SCR_CharacterIsGettingInCondition SCR_CharacterIsGettingOutCondition SCR_CharacterIsInGadgetADSCondition SCR_CharacterIsInVehicleCondition SCR_CharacterIsSwimmingCondition SCR_CharacterIsUsingItem SCR_CharacterRadioCountCondition SCR_CharacterReloadingCondition SCR_CharacterSprintingCondition SCR_CharacterStanceCondition SCR_CharacterWeaponTypeCondition SCR_DaytimeCondition SCR_EditorCanEnterLayerActionCondition SCR_EditorCountOrMoreEntitiesSelectedActionCondition SCR_EditorFilterActionCondition SCR_EditorHasLastNotificationLocationActionCondition SCR_EditorHoveredEntityIsSelectedActionCondition SCR_EditorIsStateActionCondition SCR_EditorLessThenCountWaypointsActionCondition SCR_EditorModeActiveActionCondition SCR_EditorOpenedActionCondition SCR_EditorPlaceCharacterAvailableActionCondition SCR_GadgetSelectionCondition SCR_HasMultipleMuzzles SCR_HasWoundTypeCondition SCR_HelicopterAutohoverCondition SCR_HelicopterWheelBrakesCondition SCR_HoveredEntityHasFlagsActionComponent SCR_HoveredEntityIsLockedActionComponent SCR_InVehicleTurretADSCondition SCR_InventoryAvailableCondition SCR_IsActionTriggeredCondition SCR_IsCharacterConsciousCondition SCR_IsCharacterInControlCondition SCR_IsCharacterUsingLRRCondition SCR_IsCharacterUsingRadioCondition SCR_IsContextEnabledCondition SCR_IsUsingMouseAndKeyboardCondition SCR_IsUsingVariableSightsCondition SCR_LastUsedInputDevice SCR_MapCanActivateCondition SCR_MapCanDragCondition SCR_MapCanRotateCondition SCR_MedicalItemsCountCondition SCR_MuzzleTypeCondition SCR_RadialMenuActiveActionCondition SCR_SelectedEntitiesContainsTypeActionComponent SCR_SightsHasIlluminationCondition SCR_VehicleAltitudeAGLCondition SCR_VehicleBrakeCondition SCR_VehicleClutchCondition SCR_VehicleDamageStateCondition SCR_VehicleDrivingAssistanceCondition SCR_VehicleEngineOnCondition SCR_VehicleFuelCondition SCR_VehicleGearCondition SCR_VehicleHasAnyGroundContactCondition SCR_VehicleLightsCondition SCR_VehiclePersistentBrakeEngagedCondition SCR_VehicleSpeedCondition SCR_VehicleThrottleCondition SCR_VehicleTurboCondition SCR_VehicleWeaponAmmoCondition SCR_VONMenuActiveActionCondition SCR_WeaponAmmoCountCondition SCR_WeaponBipodCondition SCR_WeaponChangeSwitchOpticsCondition SCR_WeaponFiremodeCondition SCR_WeaponFiremodeCountCondition SCR_WeaponHasMagazineCondition SCR_WeaponIsRaisedCondition SCR_WeaponMagazineCountCondition SCR_WeaponManipulationCondition SCR_WeaponMuzzleChamberedCondition SCR_WeaponQuickSlotAvailableCondition SCR_WeaponSightHasZeroingCondition SCR_WeaponSwitchAvailableCondition

Detailed Description

A single available action condition representation.

Definition at line 3 of file SCR_AvailableActionsCondition.c.


The documentation for this class was generated from the following file: