Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_AvailableActionsCondition.c
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1
[
BaseContainerProps
()]
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class
SCR_AvailableActionCondition
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{
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[
Attribute
(
"1"
, UIWidgets.CheckBox)]
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protected
bool
m_bEnabled;
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[
Attribute
(
"0"
, UIWidgets.CheckBox)]
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protected
bool
m_bNegateCondition;
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//------------------------------------------------------------------------------------------------
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bool
IsEnabled()
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{
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return
m_bEnabled
;
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}
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//------------------------------------------------------------------------------------------------
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protected
bool
GetReturnResult(
bool
desiredResult)
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{
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if
(m_bNegateCondition)
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return
!desiredResult;
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return
desiredResult;
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}
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//------------------------------------------------------------------------------------------------
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bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
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{
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return
GetReturnResult(
true
);
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}
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}
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
m_bEnabled
private bool m_bEnabled
Definition:
SCR_BaseManualCameraComponent.c:3
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
SCR_AvailableActionsCondition.c
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