Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_BaseEditorComponent Class Reference
Inheritance diagram for SCR_BaseEditorComponent:
SCR_BudgetEditorComponent SCR_CameraDataEditorComponent SCR_CameraEditorComponent SCR_CameraFiltersEditorComponent SCR_CameraParticlesEditorComponent SCR_ContentBrowserEditorComponent SCR_DebugEditorComponent SCR_DynamicSimulationEditorComponent SCR_EntitiesManagerEditorComponent SCR_FactionWarningManagerEditorComponent SCR_HighlightedEditorComponent SCR_HintEditorComponent SCR_InputLayoutEditorComponent SCR_LayersEditorComponent SCR_MapEditorComponent SCR_MenuEditorComponent SCR_MenuLayoutEditorComponent SCR_MenuOverlaysEditorComponent SCR_MusicEditorComponent SCR_PauseGameTimeEditorComponent SCR_PingEditorComponent SCR_PlacingEditorComponent SCR_PlayerDelegateEditorComponent SCR_PlayersManagerEditorComponent SCR_PrefabsCacheEditorComponent SCR_PreviewEntityEditorComponent SCR_ServerInfoEditorComponent SCR_StatesEditorComponent SCR_TestEditorComponent SCR_TransformingEditorComponent SCR_WorldEntityDelegateEditorComponent

Detailed Description

Base class for editor components.

  • Editor components handle actual functionality of the editor, like GUI, camera or entity management.
  • They must inherit from this class and be attached to SCR_EditorBaseEntity, otherwise they won't initialize.
  • The base class offers several pre-made functions from which custom editor components can inherit, e.g., EOnEditorOpen or EOnEditorActivate.

Execution Order

Examples
C:/tmp/scripts_Arma_Reforger_v1.1.0.42/scripts/Game/Editor/Components/Editor/SCR_TestEditorComponent.c.

Definition at line 119 of file SCR_BaseEditorComponent.c.


The documentation for this class was generated from the following file: