Base class for editor components.
- Editor components handle actual functionality of the editor, like GUI, camera or entity management.
- They must inherit from this class and be attached to SCR_EditorBaseEntity, otherwise they won't initialize.
- The base class offers several pre-made functions from which custom editor components can inherit, e.g., EOnEditorOpen or EOnEditorActivate.
Execution Order
- Examples
- C:/tmp/scripts_Arma_Reforger_v1.1.0.42/scripts/Game/Editor/Components/Editor/SCR_TestEditorComponent.c.
Definition at line 119 of file SCR_BaseEditorComponent.c.
The documentation for this class was generated from the following file: