Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Editor manager components. More...
Modules | |
Attributes | |
Global editor attributes. | |
Enumerations | |
enum | EEditorMenuOverlayLayer { FRAME = 1, LOGO_FRAME, LOGO, HELPER, PLAYER, VIGNETTE } |
Overlay layer. More... | |
enum | EEditorMenuOverlayRoot { ROOT, HIDE, CUSTOM } |
Overlay root. More... | |
Functions | |
SCR_AccessKeysEditorComponentClass SCR_BaseEditorComponentClass | Attribute ("1", UIWidgets.Flags, "", enums:ParamEnumArray.FromEnum(EEditableEntityAccessKey))] private EEditableEntityAccessKey m_AccessKey |
SCR_CampaignBuildingPlacingObstructionEditorComponentClass SCR_BaseEditorComponentClass | Attribute (defvalue:"20", desc:"Entity tilt greater then this value in angles will trigger a warning.") |
Variables | |
SCR_AttributesManagerEditorComponentClass | SNAPSHOT_SIZE = 96 |
SCR_CampaignBuildingTransformingEditorComponentClass | m_LastRejectedPivot |
Editor manager components.
Overlay layer.
Enumerator | |
---|---|
FRAME | |
LOGO_FRAME | |
LOGO | |
HELPER | |
PLAYER | |
VIGNETTE |
Definition at line 5 of file EEditorMenuOverlayLayer.c.
SCR_AccessKeysEditorComponentClass SCR_BaseEditorComponentClass Attribute | ( | "1" | , |
UIWidgets. | Flags, | ||
"" | , | ||
enums:ParamEnumArray. | FromEnumEEditableEntityAccessKey | ||
) |
Manager of editor access keys.
Only entities with at least one matching key will be made available for the editor.
SCR_CampaignBuildingPlacingObstructionEditorComponentClass SCR_BaseEditorComponentClass Attribute | ( | defvalue:"20" | , |
desc:"Entity tilt greater then this value in angles will trigger a warning." | |||
) |
Definition at line 15 of file SCR_CampaignBuildingPlacingObstructionEditorComponent.c.
SCR_CampaignBuildingTransformingEditorComponentClass m_LastRejectedPivot |
SCR_AttributesManagerEditorComponentClass SNAPSHOT_SIZE = 96 |
Manager ofeditor attributes.
All available attributes (SCR_BaseEditorAttribute and inherited classes) are defined here, each attribute (added in the EditorMode prefab) must be an unique class inherited from SCR_BaseEditorAttribute!
To edit attributes, follow these steps: