Editor mode entity.
Must be a child of SCR_EditorManagerEntity.
- In multiplayer, the entity is local to the player.
- Only one mode can be activated at the same time. Together with it, all its components (SCR_BaseEditorComponent) are activated as well.
- A mode is the primary way to control editor functionality, an each mode can behave differently - use different GUI, camera, etc.
- Player can access the editor mode as long as the entity exists.
- This is for security reasons. If the mode entity always existed, but mode access for disabled in GUI, functions for communication on server could potentially be exploited.
- Mode entity influences if the editor is considered limited. See SCR_EditorManagerEntity description for more details.
- Default editor mode prefabs are defined in SCR_EditorManagerCore (config is Configs/Core folder).
Definition at line 22 of file SCR_EditorModeEntity.c.
The documentation for this class was generated from the following file: