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AIWaypointCycle.c File Reference

Go to the source code of this file.

Classes

class  AIWaypointCycleClass

Functions

AIWaypointCycleClass AIWaypointClass PerformOn (AIGroup runningAgent)
 Cycled waypoints are used when we want a series of waypoints repeating for an infinite or finite time. Cycled waypoint inserts the cycling waypoints (and itself) into the agents waypoints array to keep the cycle running.
proto external void SetRerunCounter (int val)
proto external int GetRerunCounter ()
proto external void SetWaypoints (array< AIWaypoint > waypoints)
proto external int GetWaypoints (out array< AIWaypoint > outWaypoints)