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AIWaypointCycle.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AIWaypointCycleClass
:
AIWaypointClass
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{
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}
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class
AIWaypointCycle: AIWaypoint
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{
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proto external
void
PerformOn
(AIGroup runningAgent);
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proto external
void
SetRerunCounter
(
int
val);
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proto external
int
GetRerunCounter
();
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proto external
void
SetWaypoints
(array<AIWaypoint> waypoints);
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proto external
void
GetWaypoints
(out array<AIWaypoint> outWaypoints);
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}
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AIWaypointClass
Definition
AIWaypoint.c:13
AIWaypointCycleClass
Definition
AIWaypointCycle.c:13
SetWaypoints
proto external void SetWaypoints(array< AIWaypoint > waypoints)
GetRerunCounter
proto external int GetRerunCounter()
GetWaypoints
proto external int GetWaypoints(out array< AIWaypoint > outWaypoints)
PerformOn
AIWaypointCycleClass AIWaypointClass PerformOn(AIGroup runningAgent)
Cycled waypoints are used when we want a series of waypoints repeating for an infinite or finite time...
SetRerunCounter
proto external void SetRerunCounter(int val)
scripts
Game
generated
AI
AIWaypointCycle.c
Generated by
1.17.0