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1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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ActiveState.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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enum
ActiveState
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{
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INACTIVE
,
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ACTIVE
,
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ALWAYS_ACTIVE
,
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}
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ACTIVE
@ ACTIVE
Tells that this entity has to be actively updated by engine.
Definition
EntityFlags.c:30
ActiveState
ActiveState
Definition
ActiveState.c:16
INACTIVE
@ INACTIVE
body is not simulated (sleeps)
Definition
ActiveState.c:18
ALWAYS_ACTIVE
@ ALWAYS_ACTIVE
body is simulated and cannot sleep
Definition
ActiveState.c:22
scripts
Core
generated
Physics
ActiveState.c
Generated by
1.17.0