Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Physics

Topics

 Vehicles

Classes

class  Contact
class  Physics
class  Physics6DOFJoint
class  Physics6DOFSpringJoint
class  PhysicsBallSocketJoint
class  PhysicsBlock
class  PhysicsConeTwistJoint
class  PhysicsFixedJoint
class  PhysicsGeom
class  PhysicsGeomDef
class  PhysicsHingeJoint
class  PhysicsJoint
class  PhysicsMaterial
class  PhysicsRagdoll
class  PhysicsSliderJoint
class  PhysicsWorld
class  SurfaceProperties
class  AnimatedColliderComponent
class  BuoyancyComponent
class  BuoyancyComponentClass
class  DynamicPhysicsObstacleComponentClass
class  VehicleBuoyancyComponent
class  VehicleBuoyancyComponentClass
class  PhysicsUtils

Enumerations

enum  ActiveState {
  INACTIVE , ACTIVE , ALWAYS_ACTIVE , INACTIVE ,
  ACTIVE , ALWAYS_ACTIVE
}
enum  ActiveState {
  INACTIVE , ACTIVE , ALWAYS_ACTIVE , INACTIVE ,
  ACTIVE , ALWAYS_ACTIVE
}
enum  SimulationState {
  NONE , COLLISION , SIMULATION , NONE ,
  COLLISION , SIMULATION
}
enum  SimulationState {
  NONE , COLLISION , SIMULATION , NONE ,
  COLLISION , SIMULATION
}

Detailed Description

Enumeration Type Documentation

◆ ActiveState [1/2]

Activation state of the physics controller in the physics world.

Enumerator
INACTIVE 

body is not simulated (sleeps)

ACTIVE 

body is simulated

ALWAYS_ACTIVE 

body is simulated and cannot sleep

INACTIVE 

body is not simulated (sleeps)

ACTIVE 

body is simulated

ALWAYS_ACTIVE 

body is simulated and cannot sleep

Definition at line 15 of file ActiveState.c.

◆ ActiveState [2/2]

Enumerator
INACTIVE 

body is not simulated (sleeps)

ACTIVE 

body is simulated

ALWAYS_ACTIVE 

body is simulated and cannot sleep

INACTIVE 

body is not simulated (sleeps)

ACTIVE 

body is simulated

ALWAYS_ACTIVE 

body is simulated and cannot sleep

Definition at line 15 of file ActiveState.c.

◆ SimulationState [1/2]

State/presence of the physics controller in physics world. When it's created as static, only SimulationState::NONE or SimulationState::COLLISION can be used. For dynamic ones, there is also SimulationState::SIMULATION for full dynamic simulation.

Enumerator
NONE 

body is not in simulation, nor in collision world

COLLISION 

body is in collision world, but it's not simulated

SIMULATION 

dynamic bodies are colliding and are simulated

NONE 

body is not in simulation, nor in collision world

COLLISION 

body is in collision world, but it's not simulated

SIMULATION 

dynamic bodies are colliding and are simulated

Definition at line 18 of file SimulationState.c.

◆ SimulationState [2/2]

Enumerator
NONE 

body is not in simulation, nor in collision world

COLLISION 

body is in collision world, but it's not simulated

SIMULATION 

dynamic bodies are colliding and are simulated

NONE 

body is not in simulation, nor in collision world

COLLISION 

body is in collision world, but it's not simulated

SIMULATION 

dynamic bodies are colliding and are simulated

Definition at line 18 of file SimulationState.c.