Arma Reforger Explorer 1.7.0.54
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AnimatedColliderComponent Class Reference
Inheritance diagram for AnimatedColliderComponent:
GenericComponent GenericComponent

Detailed Description

This component provides ability to have a changing animation variable, which will be replicated and fully handled by this component. This component does check if a physical collision is caused by this variable and stops changing the animation variable if needed to stop collisions. To prevent more collisions by repeatedly starting movement in the same direction, there's an optional reverse time before starting the movement. Starting and stopping of the animation variable change is done using methods StartMovement and StopMovemnent. This component requires BaseItemAnimationComponent and a physics component to be present. Using properties, you can set how the animation variable changes, which colliders are changed(and should be checked) with the animation variable and which way the collider moves with the animation variable increasing by setting a normal on a mesh bone of the entity. If set in the property, this component can animate mesh/colliders even when the animation component isn't ticking.

Definition at line 22 of file AnimatedColliderComponent.c.


The documentation for this class was generated from the following file: