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BaseItemAnimationComponent Class Reference
Inheritance diagram for BaseItemAnimationComponent:
AnimationControllerComponent AnimationControllerComponent CompartmentAnimationComponent CompartmentAnimationComponent FlagAnimationComponent FlagAnimationComponent MagazineAnimationComponent MagazineAnimationComponent UGLAnimationComponent UGLAnimationComponent WeaponAnimationComponent WeaponAnimationComponent

Protected Member Functions

void OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)
bool OnPrepareAnimInput (IEntity owner, float ts)
bool OnProcessAnimOutput (IEntity owner, float ts)
void OnCharacterFloatVariablet (int variableID, float value)
 Called when variable was changed in synced character's animation logic.
void OnCharacterIntVariable (int variableID, int value)
void OnCharacterBoolVariable (int variableID, bool value)
void OnCharacterCommand (int commandID, int intValue, float floatValue)
 Called when animation command was called in synced character's animation logic.
void OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)
bool OnPrepareAnimInput (IEntity owner, float ts)
bool OnProcessAnimOutput (IEntity owner, float ts)
void OnCharacterFloatVariablet (int variableID, float value)
 Called when variable was changed in synced character's animation logic.
void OnCharacterIntVariable (int variableID, int value)
void OnCharacterBoolVariable (int variableID, bool value)
void OnCharacterCommand (int commandID, int intValue, float floatValue)
 Called when animation command was called in synced character's animation logic.

Detailed Description

Definition at line 12 of file BaseItemAnimationComponent.c.

Member Function Documentation

◆ OnAnimationEvent() [1/2]

void BaseItemAnimationComponent::OnAnimationEvent ( AnimationEventID animEventType,
AnimationEventID animUserString,
int intParam,
float timeFromStart,
float timeToEnd )
protected

◆ OnAnimationEvent() [2/2]

void BaseItemAnimationComponent::OnAnimationEvent ( AnimationEventID animEventType,
AnimationEventID animUserString,
int intParam,
float timeFromStart,
float timeToEnd )
protected

◆ OnCharacterBoolVariable() [1/2]

void BaseItemAnimationComponent::OnCharacterBoolVariable ( int variableID,
bool value )
protected

◆ OnCharacterBoolVariable() [2/2]

void BaseItemAnimationComponent::OnCharacterBoolVariable ( int variableID,
bool value )
protected

◆ OnCharacterCommand() [1/2]

void BaseItemAnimationComponent::OnCharacterCommand ( int commandID,
int intValue,
float floatValue )
protected

Called when animation command was called in synced character's animation logic.

◆ OnCharacterCommand() [2/2]

void BaseItemAnimationComponent::OnCharacterCommand ( int commandID,
int intValue,
float floatValue )
protected

Called when animation command was called in synced character's animation logic.

◆ OnCharacterFloatVariablet() [1/2]

void BaseItemAnimationComponent::OnCharacterFloatVariablet ( int variableID,
float value )
protected

Called when variable was changed in synced character's animation logic.

◆ OnCharacterFloatVariablet() [2/2]

void BaseItemAnimationComponent::OnCharacterFloatVariablet ( int variableID,
float value )
protected

Called when variable was changed in synced character's animation logic.

◆ OnCharacterIntVariable() [1/2]

void BaseItemAnimationComponent::OnCharacterIntVariable ( int variableID,
int value )
protected

◆ OnCharacterIntVariable() [2/2]

void BaseItemAnimationComponent::OnCharacterIntVariable ( int variableID,
int value )
protected

◆ OnPrepareAnimInput() [1/2]

bool BaseItemAnimationComponent::OnPrepareAnimInput ( IEntity owner,
float ts )
inlineprotected

Called every frame right before the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).

Definition at line 28 of file BaseItemAnimationComponent.c.

◆ OnPrepareAnimInput() [2/2]

bool BaseItemAnimationComponent::OnPrepareAnimInput ( IEntity owner,
float ts )
inlineprotected

Called every frame right before the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).

Definition at line 28 of file BaseItemAnimationComponent.c.

◆ OnProcessAnimOutput() [1/2]

bool BaseItemAnimationComponent::OnProcessAnimOutput ( IEntity owner,
float ts )
inlineprotected

Called every frame right after the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).

Definition at line 31 of file BaseItemAnimationComponent.c.

◆ OnProcessAnimOutput() [2/2]

bool BaseItemAnimationComponent::OnProcessAnimOutput ( IEntity owner,
float ts )
inlineprotected

Called every frame right after the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).

Definition at line 31 of file BaseItemAnimationComponent.c.


The documentation for this class was generated from the following file: