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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
| bool | OnPrepareAnimInput (IEntity owner, float ts) |
| bool | OnProcessAnimOutput (IEntity owner, float ts) |
| void | OnCharacterFloatVariablet (int variableID, float value) |
| Called when variable was changed in synced character's animation logic. | |
| void | OnCharacterIntVariable (int variableID, int value) |
| void | OnCharacterBoolVariable (int variableID, bool value) |
| void | OnCharacterCommand (int commandID, int intValue, float floatValue) |
| Called when animation command was called in synced character's animation logic. | |
| void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
| bool | OnPrepareAnimInput (IEntity owner, float ts) |
| bool | OnProcessAnimOutput (IEntity owner, float ts) |
| void | OnCharacterFloatVariablet (int variableID, float value) |
| Called when variable was changed in synced character's animation logic. | |
| void | OnCharacterIntVariable (int variableID, int value) |
| void | OnCharacterBoolVariable (int variableID, bool value) |
| void | OnCharacterCommand (int commandID, int intValue, float floatValue) |
| Called when animation command was called in synced character's animation logic. | |
Definition at line 12 of file BaseItemAnimationComponent.c.
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Called when animation command was called in synced character's animation logic.
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Called when animation command was called in synced character's animation logic.
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Called when variable was changed in synced character's animation logic.
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Called when variable was changed in synced character's animation logic.
Called every frame right before the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).
Definition at line 28 of file BaseItemAnimationComponent.c.
Called every frame right before the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).
Definition at line 28 of file BaseItemAnimationComponent.c.
Called every frame right after the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).
Definition at line 31 of file BaseItemAnimationComponent.c.
Called every frame right after the animation controller is updated. Return true to stop the default animation behavior of an item, return false otherwise (default).
Definition at line 31 of file BaseItemAnimationComponent.c.