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BaseItemAnimationComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
12
class
BaseItemAnimationComponent
:
AnimationControllerComponent
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{
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proto external
IEntity
GetOwner
();
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proto external
bool
SyncWithCharacter(
ChimeraCharacter
pCharacter,
bool
isMainCharacter,
string
overrideStartNode);
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proto external
bool
RemoveSyncReference(
ChimeraCharacter
pCharacter);
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proto external
bool
IsAnimationTag(
AnimationTagID
animTagID);
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proto external
bool
IsAnimationEvent(
AnimationEventID
animEventID, out
int
userInt);
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// callbacks
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event
protected
void
OnAnimationEvent
(
AnimationEventID
animEventType,
AnimationEventID
animUserString,
int
intParam,
float
timeFromStart,
float
timeToEnd);
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event
protected
bool
OnPrepareAnimInput
(
IEntity
owner,
float
ts) {
return
false
; };
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event
protected
bool
OnProcessAnimOutput
(
IEntity
owner,
float
ts) {
return
false
; };
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event
protected
void
OnCharacterFloatVariablet
(
int
variableID,
float
value);
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event
protected
void
OnCharacterIntVariable
(
int
variableID,
int
value);
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event
protected
void
OnCharacterBoolVariable
(
int
variableID,
bool
value);
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event
protected
void
OnCharacterCommand
(
int
commandID,
int
intValue,
float
floatValue);
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}
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AnimationTagID
int AnimationTagID
Definition
AnimationStringTypes.c:2
AnimationEventID
int AnimationEventID
Definition
AnimationStringTypes.c:1
AnimationControllerComponent
Definition
AnimationControllerComponent.c:13
BaseItemAnimationComponent
Definition
BaseItemAnimationComponent.c:13
BaseItemAnimationComponent::OnCharacterIntVariable
void OnCharacterIntVariable(int variableID, int value)
BaseItemAnimationComponent::OnProcessAnimOutput
bool OnProcessAnimOutput(IEntity owner, float ts)
Definition
BaseItemAnimationComponent.c:31
BaseItemAnimationComponent::OnCharacterBoolVariable
void OnCharacterBoolVariable(int variableID, bool value)
BaseItemAnimationComponent::OnCharacterCommand
void OnCharacterCommand(int commandID, int intValue, float floatValue)
Called when animation command was called in synced character's animation logic.
BaseItemAnimationComponent::OnAnimationEvent
void OnAnimationEvent(AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)
BaseItemAnimationComponent::OnPrepareAnimInput
bool OnPrepareAnimInput(IEntity owner, float ts)
Definition
BaseItemAnimationComponent.c:28
BaseItemAnimationComponent::OnCharacterFloatVariablet
void OnCharacterFloatVariablet(int variableID, float value)
Called when variable was changed in synced character's animation logic.
ChimeraCharacter
Definition
ChimeraCharacter.c:13
IEntity
Definition
IEntity.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
scripts
Game
generated
Components
BaseItemAnimationComponent.c
Generated by
1.17.0