Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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AmbientSoundsComponent.c File Reference

Go to the source code of this file.

Classes

class  AmbientSoundsComponentClass

Functions

AmbientSoundsComponentClass SoundComponentClass QueryAmbientSoundsBySphere (float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL)
proto external void GetAmbientSoundsCountPerType (out notnull array< int > count)
proto external vector GetCameraOrigin ()
 Returns the last camera position.
proto external bool GetRiver (const vector pos, out notnull array< float > vals)
proto external IEntity GetRandomTree (EAmbientSoundFlags soundFlags, float minHeight)
proto external void GetClosestEntities (EAmbientSoundFlags soundFlags, int nEntities, out notnull array< IEntity > output)
proto void TracePointToTerrain (const vector point, inout int iSoundGroup)
 Results from the last call to QueryAmbientSoundsBySphere are used.
event void OnRefreshNeeded ()
 Triggered when a big-enough change in the surrounding area is detected that would require an update.
event void OnQueryFinished ()
 Triggered when the result of QueryAmbientSoundsBySphere query becomes available.