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AttachPoint.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
AttachPoint
:
ScriptAndConfig
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{
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proto external
void
Set(
string
boneName,
vector
offsetInBoneSpace[4]);
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proto external
void
GetLocalTransform(notnull
IEntity
owner, out
vector
outMat[4]);
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proto external
vector
GetLocalTransformAxis(notnull
IEntity
owner,
int
axis);
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proto external
void
GetWorldTransform(notnull
IEntity
owner, out
vector
outMat[4]);
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proto external
vector
GetWorldTransformAxis(notnull
IEntity
owner,
int
axis);
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}
AttachPoint
Definition
AttachPoint.c:8
IEntity
Definition
IEntity.c:13
ScriptAndConfig
Definition
Types.c:124
vector
Definition
vector.c:13
scripts
GameLib
generated
AttachPoint.c
Generated by
1.17.0