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AudioSourceConfig.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
AudioSourceConfig
:
ScriptAndConfig
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{
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static
const
int
AS_Static = 1;
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static
const
int
AS_TerminateOnDestroy = 2;
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static
const
int
AS_Distance = 4;
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static
const
int
AS_Obstruction = 8;
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static
const
int
AS_InteriorValues = 16;
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static
const
int
AS_BoundingVolume = 32;
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proto external
void
SetResource(
string
resourceName
);
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proto external
void
SetEvent(
string
eventName);
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proto external
void
SetOffset(
vector
offset);
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proto external
void
SetFlags(
int
flags
);
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}
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flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
resourceName
ResourceName resourceName
Definition
SCR_AIGroup.c:66
AudioSourceConfig
Definition
AudioSourceConfig.c:13
ScriptAndConfig
Definition
Types.c:124
vector
Definition
vector.c:13
scripts
GameLib
generated
Sound
AudioSourceConfig.c
Generated by
1.17.0