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BaseAnimPhysComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseAnimPhysComponent
:
GameComponent
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{
19
proto external
void
SetCurrentCommand(
AnimPhysCommandScripted
pCommand);
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proto external
AnimPhysCommandScripted
GetCommandScripted();
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proto external
TAnimGraphCommand
BindCommand(
string
pCommandName);
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proto external
TAnimGraphVariable
BindVariableFloat(
string
pVariableName);
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proto external
TAnimGraphVariable
BindVariableInt(
string
pVariableName);
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proto external
TAnimGraphVariable
BindVariableBool(
string
pVariableName);
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proto external
TAnimGraphTag
BindTag(
string
pTagName);
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proto external
TAnimGraphEvent
BindEvent(
string
pEventName);
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proto external
TAnimGraphPrediction
BindPrediction(
string
pPredictionName);
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proto external
void
SetVariableFloat(
TAnimGraphVariable
varIdx,
float
value);
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proto external
void
SetVariableInt(
TAnimGraphVariable
varIdx,
int
value);
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proto external
void
SetVariableBool(
TAnimGraphVariable
varIdx,
bool
value);
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proto external
void
CallCommand(
TAnimGraphCommand
pCmdIndex,
int
intParam,
float
floatParam);
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proto external
void
CallCommand4I(
TAnimGraphCommand
pCmdIndex,
int
intParam1,
int
intParam2,
int
intParam3,
int
intParam4,
float
floatParam);
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proto external
bool
PhysicsIsFalling();
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proto external
void
PhysicsEnableGravity(
bool
pState);
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proto external
void
PhysicsSetStance(
int
index
);
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proto external
void
PhysicsSetCollisionOffset(
vector
pOff);
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proto external
void
PhysicsGetTransformWS(out
vector
mat[4]);
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proto external
void
PhysicsGetTransformLS(out
vector
mat[4]);
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proto external
void
PhysicsGetParentTransform(out
vector
mat[4]);
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proto external
bool
PhysicsIsLinked();
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proto external
IEntity
GetLinkedEntity();
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proto external
vector
PhysicsGetLocalVelocity();
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proto external
vector
PhysicsGetLocalVelocityXZ();
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proto external
vector
PhysicsGetLocalYawPitchRoll();
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}
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TAnimGraphPrediction
int TAnimGraphPrediction
Definition
ECommandIDs.c:5
TAnimGraphVariable
int TAnimGraphVariable
Definition
ECommandIDs.c:2
TAnimGraphTag
int TAnimGraphTag
Definition
ECommandIDs.c:3
TAnimGraphCommand
int TAnimGraphCommand
Definition
ECommandIDs.c:1
TAnimGraphEvent
int TAnimGraphEvent
Definition
ECommandIDs.c:4
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
AnimPhysCommandScripted
Definition
animPhysCommand.c:2
BaseAnimPhysComponent
Definition
BaseAnimPhysComponent.c:13
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
scripts
Game
generated
Base
BaseAnimPhysComponent.c
Generated by
1.17.0