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BaseChatComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseChatComponentClass
:
GameComponentClass
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{
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}
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class
BaseChatComponent:
GameComponent
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{
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proto external
IEntity
GetOwner
();
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proto external
void
SetChannel
(
int
channelId,
bool
enabled);
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proto external
bool
GetChannelState
(
int
channelId);
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proto external
void
SendMessage
(
string
msgStr,
int
channelId);
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proto external
void
SendPrivateMessage
(
string
msgStr,
int
receiverId);
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// callbacks
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event
protected
void
OnNewMessage
(
string
msg,
int
channelId,
int
senderId);
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event
protected
void
OnNewPrivateMessage
(
string
msg,
int
senderId,
int
receiverId);
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event
protected
void
ShowMessage
(
string
msg);
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}
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SendMessage
void SendMessage(AICommunicationComponent comms, SCR_AIActivityBase activity, vector position, float delay)
Definition
SCR_AIActivitySmokeCoverFeature.c:77
BaseChatComponentClass
Definition
BaseChatComponent.c:13
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
SetChannel
proto external void SetChannel(int channelId, bool enabled)
OnNewMessage
void OnNewMessage(string msg, int channelId, int senderId)
Definition
SCR_ChatComponent.c:23
OnNewPrivateMessage
void OnNewPrivateMessage(string msg, int senderId, int receiverId)
Definition
SCR_ChatComponent.c:33
GetChannelState
proto external bool GetChannelState(int channelId)
SendPrivateMessage
proto external void SendPrivateMessage(string msgStr, int receiverId)
ShowMessage
void ShowMessage(string msg)
Definition
SCR_ChatComponent.c:43
scripts
Game
generated
Components
BaseChatComponent.c
Generated by
1.17.0