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BaseDamageAreaShape.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseDamageAreaShape
:
ScriptAndConfig
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{
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proto external
vector
GetWorldPosition();
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proto external
void
GetLocalTransform(out
vector
mat[]);
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proto external
float
GetLocalScale();
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proto external
void
SetLocalScale(
float
scale
);
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proto external
void
SetLocalTransform(
vector
mat[],
float
scale
);
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proto external
DamageArea
GetDamageArea();
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proto external
void
GetWorldTransform(out
vector
mat[], out
float
scale
);
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// callbacks
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event
bool
ShouldAffectEntity(
IEntity
entityToAffect);
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event
bool
AffectsPosition(
vector
position
);
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event
float
GetDiameter();
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event
void
Diag_DrawArea(
int
color);
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}
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scale
vector scale
Definition
BlenderEndpoints.c:50
position
vector position
Definition
SCR_DestructibleTreeV2.c:30
BaseDamageAreaShape
Definition
BaseDamageAreaShape.c:13
DamageArea
Definition
DamageArea.c:13
IEntity
Definition
IEntity.c:13
ScriptAndConfig
Definition
Types.c:124
vector
Definition
vector.c:13
scripts
Game
generated
Damage
DamageAreas
Shapes
BaseDamageAreaShape.c
Generated by
1.17.0