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BaseLightManagerComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseLightManagerComponent
:
GameComponent
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{
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proto external
bool
GetLightsEnabled();
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proto external
void
SetLightsState(
ELightType
type
,
bool
state =
false
,
int
side = -1);
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proto external
bool
GetLightsState(
ELightType
type
,
int
side = -1);
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proto external
BaseLightSlot
FindLight(
int
lightID);
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proto external
int
GetLights(out notnull array<BaseLightSlot> outLights);
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proto external
bool
TrySetSurfaceFunctional(
int
surfaceID,
bool
functiona);
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proto external
int
GetEmissiveSurfaces(out notnull array<EmissiveLightSurfaceSlot> outSurfaces);
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// callbacks
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event
protected
void
OnInit
(
IEntity
owner);
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event
protected
void
OnFrame
(
IEntity
owner,
float
timeSlice);
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}
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ELightType
ELightType
Definition
ELightType.c:8
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
BaseLightManagerComponent
Definition
BaseLightManagerComponent.c:13
BaseLightManagerComponent::OnInit
void OnInit(IEntity owner)
BaseLightManagerComponent::OnFrame
void OnFrame(IEntity owner, float timeSlice)
BaseLightSlot
Definition
BaseLightSlot.c:8
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
scripts
Game
generated
Components
BaseLightManagerComponent.c
Generated by
1.17.0