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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | BaseSightsComponentClass |
Functions | |
| BaseMagazineComponentClass GameComponentClass | GetOwner () |
| Owner entity of the fuel tank. More... | |
| proto external void | ForceSightsZeroValue (vector offset, vector angles, vector turnOffset) |
| Allow to override Zeroing via aim modifier (only works in Workbench) More... | |
| proto external void | ForceSightsZeroValueEnablel (bool bOnOff) |
| Disable forced zeroing data. More... | |
| proto external bool | IsSightADSActive () |
| proto external float | GetADSActivationPercentage () |
| proto external float | GetADSDeactivationPercentage () |
| proto external bool | AreSightsValid (bool front=true, bool rear=true) |
| proto external vector | GetSightsRearPosition (bool localSpace=false) |
| proto external vector | GetSightsFrontPosition (bool localSpace=false) |
| proto external vector | GetSightsDirection (bool localSpace=false, bool normalize=true) |
| proto external vector | GetSightsDirectionUntransformed (bool localSpace=false, bool normalize=true) |
| proto external vector | GetSightsOffset () |
| proto external bool | GetSightsTransform (out vector transform[4], bool localSpace=false) |
| proto external float | GetFOV () |
| proto external vector | GetCurrentSightsRange () |
| proto external SightsFOVInfo | GetFOVInfo () |
| proto external float | GetCameraRecoilAmount () |
| Percentage 0...1 of recoil that should be applied to camera when using this sights component. More... | |
| proto external bool | GetSightsPriority () |
| Boolean indicating whether this sight component is prioritized. More... | |
| proto external bool | GetSightsSkipSwitch () |
| Return true if the sights can be switched to. More... | |
| proto external void | SetSightsVisibility (float visFactor) |
| Hide parts of the sight on ADS. 0 means completely visible, 1 means completely hidden. More... | |
| event protected bool | WB_GetZeroingData (IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles) |