Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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BaseSightsComponent.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
13{
14 proto external IEntity GetOwner();
16 proto external void ForceSightsZeroValue(vector offset, vector angles, vector turnOffset);
18 proto external void ForceSightsZeroValueEnablel(bool bOnOff);
19 proto external bool IsSightADSActive();
20 proto external float GetADSActivationPercentage();
21 proto external float GetADSDeactivationPercentage();
22 proto external bool AreSightsValid(bool front = true, bool rear = true);
29 proto external vector GetSightsRearPosition(bool localSpace = false);
36 proto external vector GetSightsFrontPosition(bool localSpace = false);
44 proto external vector GetSightsDirection(bool localSpace = false, bool normalize = true);
49 proto external vector GetSightsDirectionUntransformed(bool localSpace = false, bool normalize = true);
55 proto external vector GetSightsOffset();
63 proto external bool GetSightsTransform(out vector transform[4], bool localSpace = false);
68 proto external float GetFOV();
76 proto external vector GetCurrentSightsRange();
81 proto external SightsFOVInfo GetFOVInfo();
83 proto external float GetCameraRecoilAmount();
85 proto external bool GetSightsPriority();
87 proto external bool GetSightsSkipSwitch();
89 proto external void SetSightsVisibility(float visFactor);
90 proto external PointInfo GetPositionPointInfo();
91 proto external PointInfo GetRearPositionPointInfo();
92 proto external PointInfo GetFrontPositionPointInfo();
93
94 // callbacks
95
99 event protected bool WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles);
100}
101
ref array< string > angles
float GetADSDeactivationPercentage()
float GetADSActivationPercentage()
bool WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles)
PointInfo - allows to define position.
Definition PointInfo.c:9
IEntity GetOwner()
Owner entity of the fuel tank.