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CharacterCamera3rdPersonFloat.c
Go to the documentation of this file.
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// *************************************************************************************
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// ! CharacterCamera3rdPersonFloat - 3rd person camera when floating
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// *************************************************************************************
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class
CharacterCamera3rdPersonFloat
extends
CharacterCamera3rdPersonBase
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{
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//-----------------------------------------------------------------------------
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void
CharacterCamera3rdPersonFloat(CameraHandlerComponent pCameraHandler)
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{
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m_bIgnoreCharacterPitch =
true
;
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m_fDistance
= 1.2;
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m_CameraOffsetMS =
"0.0 1.2 0.0"
;
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m_CameraOffsetLS =
"0.0 0.3 0.0"
;
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m_fShoulderWidth = 0.4;
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m_fLeanDistance = 0.3;
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//m_fDistance = 1.6;
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//m_CameraOffsetMS = "0.0 0.1 -0.3";
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//m_iBoneIndex = m_OwnerCharacter.GetAnimation().GetBoneIndex("Head");
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// TODO move the camera properly.
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}
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//-----------------------------------------------------------------------------
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override
void
OnUpdate
(
float
pDt, out ScriptedCameraItemResult pOutResult)
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{
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pOutResult.m_fFOV = m_fFOV;
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super.OnUpdate(pDt, pOutResult);
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}
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};
m_fDistance
float m_fDistance
Definition
SCR_AIGroupTargetCluster.c:38
OnUpdate
override void OnUpdate()
Definition
SCR_MapMarkerSquadLeader.c:333
CharacterCamera3rdPersonBase
Definition
CharacterCamera3rdPersonCrouch.c:5
scripts
Game
Character
Cameras
ThirdPerson
CharacterCamera3rdPersonFloat.c
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