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CharacterCamera3rdPersonCrouch.c
Go to the documentation of this file.
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// *************************************************************************************
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// ! CharacterCamera3rdPersonCrouch - 3rd person camera in erected stance
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// *************************************************************************************
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class
CharacterCamera3rdPersonCrouch
extends
CharacterCamera3rdPersonBase
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{
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//-----------------------------------------------------------------------------
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void
CharacterCamera3rdPersonCrouch(
CameraHandlerComponent
pCameraHandler)
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{
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m_fDistance
= 1.2;
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m_CameraOffsetMS =
"0.0 0.7 0.0"
;
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m_CameraOffsetLS =
"0.0 0.3 0.0"
;
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m_fShoulderWidth = 0.4;
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CharacterCommandHandlerComponent
cmdHandler =
CharacterCommandHandlerComponent
.Cast(m_CharacterAnimationComponent.FindComponent(
CharacterCommandHandlerComponent
));
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m_CommandMove
= cmdHandler.GetCommandMove();
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return
;
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}
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//-----------------------------------------------------------------------------
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override
void
OnUpdate
(
float
pDt, out
ScriptedCameraItemResult
pOutResult)
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{
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float
movement = m_ControllerComponent.GetMovementSpeed();
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movement = (
Math
.Clamp(movement, 1, 3) - 1.0) * 0.5;
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movement *= CONST_CAMERAMOVEMENTHEIGH;
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const
float
stanceCameraHeight = 0.0;
// TODO: check for good const usage
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m_fCameraHeight
=
Math
.SmoothCD(
m_fCameraHeight
,
Math
.Max(movement, stanceCameraHeight),
m_fCameraHeightVel
, 0.2, 1000, pDt);
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m_CameraOffsetMS[1] = 0.7 +
m_fCameraHeight
;
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pOutResult.m_fFOV = m_fFOV;
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bool
sprinting = m_ControllerComponent.IsSprinting();
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if
( sprinting )
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pOutResult.m_fFOV = m_fFOV + 5 * m_fBobScale;
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super.OnUpdate(pDt, pOutResult);
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// Apply shake
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if
(m_CharacterCameraHandler)
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m_CharacterCameraHandler.AddShakeToToTransform(pOutResult.m_CameraTM, pOutResult.m_fFOV);
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}
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//-----------------------------------------------------------------------------
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static
const
float
CONST_CAMERAMOVEMENTHEIGH = 0.1;
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static
const
float
CONST_CAMERA_STANCE_ADJ_BY_MOVEMENT = 0.1;
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protected
CharacterCommandMove
m_CommandMove
;
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protected
float
m_fCameraHeight
,
m_fCameraHeightVel
;
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};
m_fDistance
float m_fDistance
Definition
SCR_AIGroupTargetCluster.c:38
OnUpdate
override void OnUpdate()
Definition
SCR_MapMarkerSquadLeader.c:333
CameraHandlerComponent
Definition
CameraHandlerComponent.c:13
CharacterCamera3rdPersonBase
Definition
CharacterCamera3rdPersonCrouch.c:5
CharacterCamera3rdPersonBase::m_CommandMove
CharacterCommandMove m_CommandMove
Definition
CharacterCamera3rdPersonCrouch.c:50
CharacterCamera3rdPersonBase::m_fCameraHeight
float m_fCameraHeight
Definition
CharacterCamera3rdPersonCrouch.c:52
CharacterCamera3rdPersonBase::m_fCameraHeightVel
float m_fCameraHeightVel
Definition
CharacterCamera3rdPersonCrouch.c:52
CharacterCommandHandlerComponent
Definition
CharacterCommandHandlerComponent.c:13
CharacterCommandMove
CharacterCommandMove.
Definition
CharacterCommandMove.c:14
Math
Definition
Math.c:13
ScriptedCameraItemResult
Definition
ScriptedCameraSet.c:120
scripts
Game
Character
Cameras
ThirdPerson
CharacterCamera3rdPersonCrouch.c
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1.17.0