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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| float | CalculateFovScalar (notnull CameraBase mainCamera, CameraBase overlayCamera) |
| event void | Init () |
| initialization | |
| event void | OnCameraActivate () |
| activation | |
| event void | OnCameraDeactivate () |
| deactivation | |
| event int | CameraSelector () |
| selects next camera | |
| event void | OnBeforeCameraUpdate (float pDt, bool pIsKeyframe) |
| before camera update | |
| event void | OnAfterCameraUpdate (float pDt, bool pIsKeyframe, inout vector transformMS[4], inout vector transformWS[4]) |
| after camera update | |
| event void | CollisionSolver (float pDt, inout ScriptedCameraItemResult pOutResult, inout vector resCamTM[4], bool isKeyframe) |
| collision solver | |
| event void | OnThirdPersonSwitch (bool isInThirdPerson) |
| when we switch between FPP and TPP | |
| event float | GetCameraTransitionTime (int pFrom, int pTo) |
| get how long should transition between given cameras be | |
| event float | GetOverlayCameraFOVScalarWeight () |
| float | CalculateFovScalar (notnull CameraBase mainCamera, CameraBase overlayCamera) |
| event void | Init () |
| initialization | |
| event void | OnCameraActivate () |
| activation | |
| event void | OnCameraDeactivate () |
| deactivation | |
| event int | CameraSelector () |
| selects next camera | |
| event void | OnBeforeCameraUpdate (float pDt, bool pIsKeyframe) |
| before camera update | |
| event void | OnAfterCameraUpdate (float pDt, bool pIsKeyframe, inout vector transformMS[4], inout vector transformWS[4]) |
| after camera update | |
| event void | CollisionSolver (float pDt, inout ScriptedCameraItemResult pOutResult, inout vector resCamTM[4], bool isKeyframe) |
| collision solver | |
| event void | OnThirdPersonSwitch (bool isInThirdPerson) |
| when we switch between FPP and TPP | |
| event float | GetCameraTransitionTime (int pFrom, int pTo) |
| get how long should transition between given cameras be | |
| event float | GetOverlayCameraFOVScalarWeight () |
Definition at line 12 of file CameraHandlerComponent.c.
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inlineprotected |
Calculate and return desired fov scalar. 1.0 = normal
| mainCamera | Main camera used, usually player camera |
| overlayCamera | Overlay camera, usually PiP camera or null |
Definition at line 42 of file CameraHandlerComponent.c.
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inlineprotected |
Calculate and return desired fov scalar. 1.0 = normal
| mainCamera | Main camera used, usually player camera |
| overlayCamera | Overlay camera, usually PiP camera or null |
Definition at line 42 of file CameraHandlerComponent.c.
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selects next camera
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selects next camera
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collision solver
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collision solver
get how long should transition between given cameras be
get how long should transition between given cameras be
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Weight in the <0, 1> range of how much input sensitivity should be modulated if an overlay camera is active. (0 = main camera, 1 = overlay camera).
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Weight in the <0, 1> range of how much input sensitivity should be modulated if an overlay camera is active. (0 = main camera, 1 = overlay camera).
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initialization
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initialization
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after camera update
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after camera update
before camera update
before camera update
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activation
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activation
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deactivation
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deactivation
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when we switch between FPP and TPP
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when we switch between FPP and TPP