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CameraHandlerComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CameraHandlerComponent
:
ScriptComponent
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{
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proto external
ScriptedCameraSet
GetCameraSet();
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proto external
bool
IsInThirdPerson();
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proto external
void
SetThirdPerson(
bool
val);
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proto external
float
GetFocusMode
();
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proto external
void
SetFocusMode(
float
focusMode);
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proto external
float
GetBlendAlpha(
ScriptedCameraItem
forCameraItem);
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proto external
ScriptedCameraItem
GetCurrentCamera();
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proto external
bool
IsCameraBlending();
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proto external
void
SetLensFlareSet(
CameraLensFlareSetType
type
,
string
lensFlareSetUserName);
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// callbacks
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event
protected
float
CalculateFovScalar
(notnull CameraBase mainCamera, CameraBase overlayCamera) {
return
1.0; };
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event
void
Init
();
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event
void
OnCameraActivate
();
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event
void
OnCameraDeactivate
();
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event
int
CameraSelector
();
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event
void
OnBeforeCameraUpdate
(
float
pDt,
bool
pIsKeyframe);
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event
void
OnAfterCameraUpdate
(
float
pDt,
bool
pIsKeyframe, inout
vector
transformMS[4], inout
vector
transformWS[4]);
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event
void
CollisionSolver
(
float
pDt, inout
ScriptedCameraItemResult
pOutResult, inout
vector
resCamTM[4],
bool
isKeyframe);
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event
void
OnThirdPersonSwitch
(
bool
isInThirdPerson);
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event
float
GetCameraTransitionTime
(
int
pFrom,
int
pTo);
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event
float
GetOverlayCameraFOVScalarWeight
();
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}
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type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
CameraHandlerComponent
Definition
CameraHandlerComponent.c:13
CameraHandlerComponent::CollisionSolver
event void CollisionSolver(float pDt, inout ScriptedCameraItemResult pOutResult, inout vector resCamTM[4], bool isKeyframe)
collision solver
CameraHandlerComponent::OnBeforeCameraUpdate
event void OnBeforeCameraUpdate(float pDt, bool pIsKeyframe)
before camera update
CameraHandlerComponent::CameraSelector
event int CameraSelector()
selects next camera
CameraHandlerComponent::GetCameraTransitionTime
event float GetCameraTransitionTime(int pFrom, int pTo)
get how long should transition between given cameras be
CameraHandlerComponent::OnCameraDeactivate
event void OnCameraDeactivate()
deactivation
CameraHandlerComponent::CalculateFovScalar
float CalculateFovScalar(notnull CameraBase mainCamera, CameraBase overlayCamera)
Definition
CameraHandlerComponent.c:42
CameraHandlerComponent::GetOverlayCameraFOVScalarWeight
event float GetOverlayCameraFOVScalarWeight()
CameraHandlerComponent::OnCameraActivate
event void OnCameraActivate()
activation
CameraHandlerComponent::OnThirdPersonSwitch
event void OnThirdPersonSwitch(bool isInThirdPerson)
when we switch between FPP and TPP
CameraHandlerComponent::Init
event void Init()
initialization
CameraHandlerComponent::OnAfterCameraUpdate
event void OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4], inout vector transformWS[4])
after camera update
ScriptComponent
Definition
ScriptComponent.c:24
ScriptedCameraItem
Definition
ScriptedCameraSet.c:5
ScriptedCameraItemResult
Definition
ScriptedCameraSet.c:120
ScriptedCameraSet
Definition
ScriptedCameraSet.c:70
vector
Definition
vector.c:13
GetFocusMode
PlayerCameraClass CameraBaseClass GetFocusMode()
Returns the current value of focus mode in the <0,1> range.
CameraLensFlareSetType
CameraLensFlareSetType
Type of the camera lens flare set.
Definition
CameraLensFlareSetType.c:14
scripts
Game
generated
Camera
CameraHandlerComponent.c
Generated by
1.17.0