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CharacterCommandScripted.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
CharacterCommandScripted
:
ScriptedCommand
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{
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event
bool
ShouldForceFreeLook
();
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event
bool
IsRootMotionControlled
();
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event
void
UpdateTransformNoRootMotion(out
vector
transform[4],
float
dt);
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event
bool
TerminateCommand();
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event
void
OnPossess
();
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}
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ShouldForceFreeLook
override bool ShouldForceFreeLook()
Definition
SCR_CharacterCommandLoiter.c:93
OnPossess
override void OnPossess()
Definition
SCR_CharacterCommandLoiter.c:87
IsRootMotionControlled
override bool IsRootMotionControlled()
Definition
SCR_CharacterCommandLoiter.c:99
CharacterCommandScripted
Definition
CharacterCommandScripted.c:13
ScriptedCommand::ScriptedCommand
void ScriptedCommand(BaseAnimPhysComponent pAnimPhysComponent)
vector
Definition
vector.c:13
scripts
Game
generated
Character
CharacterCommandScripted.c
Generated by
1.17.0