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CharacterFSMState.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CharacterFSMState:
ScriptAndConfig
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{
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private
void
CharacterFSMState();
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proto external
void
SetFinished();
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// callbacks
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event
protected
void
OnInit
(
CharacterEntity
character);
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event
protected
void
OnBindAnimControls
(
CharacterAnimGraphComponent
animGraphComponent);
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event
protected
void
OnProcessController
(
CharacterEntity
character,
float
timeSlice);
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event
bool
ActivationCondition
(
CharacterEntity
character);
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event
protected
void
OnActivate
(
CharacterEntity
character, CharacterFSMState prevState);
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event
protected
void
OnDeactivate
(
CharacterEntity
character);
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event
protected
void
OnMainLogicUpdate
(
CharacterEntity
character,
float
timeSlice);
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event
protected
void
OnPreAnimUpdate
(
CharacterEntity
character,
float
timeSlice,
bool
isSimulatedProxy);
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event
protected
void
OnPostAnimUpdate
(
CharacterEntity
character,
float
timeSlice,
bool
isSimulatedProxy);
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}
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CharacterAnimGraphComponent
Definition
CharacterAnimGraphComponent.c:13
CharacterEntity
Definition
CharacterEntity.c:13
CharacterFSMState::OnBindAnimControls
void OnBindAnimControls(CharacterAnimGraphComponent animGraphComponent)
CharacterFSMState::OnPostAnimUpdate
void OnPostAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy)
CharacterFSMState::ActivationCondition
event bool ActivationCondition(CharacterEntity character)
CharacterFSMState::OnMainLogicUpdate
void OnMainLogicUpdate(CharacterEntity character, float timeSlice)
CharacterFSMState::OnPreAnimUpdate
void OnPreAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy)
CharacterFSMState::OnInit
void OnInit(CharacterEntity character)
CharacterFSMState::OnActivate
void OnActivate(CharacterEntity character, CharacterFSMState prevState)
CharacterFSMState::OnProcessController
void OnProcessController(CharacterEntity character, float timeSlice)
CharacterFSMState::OnDeactivate
void OnDeactivate(CharacterEntity character)
ScriptAndConfig
Definition
Types.c:124
scripts
GameLib
generated
Components
Character
CharacterFSMState.c
Generated by
1.17.0