Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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CharacterFSMState.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
15class CharacterFSMState: ScriptAndConfig
16{
20 private void CharacterFSMState();
21
23 proto external void SetFinished();
24
25 // callbacks
26
30 event protected void OnInit(CharacterEntity character);
34 event protected void OnBindAnimControls(CharacterAnimGraphComponent animGraphComponent);
38 event protected void OnProcessController(CharacterEntity character, float timeSlice);
42 event bool ActivationCondition(CharacterEntity character);
46 event protected void OnActivate(CharacterEntity character, CharacterFSMState prevState);
50 event protected void OnDeactivate(CharacterEntity character);
54 event protected void OnMainLogicUpdate(CharacterEntity character, float timeSlice);
58 event protected void OnPreAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy);
62 event protected void OnPostAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy);
63}
64
void OnBindAnimControls(CharacterAnimGraphComponent animGraphComponent)
void OnPostAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy)
event bool ActivationCondition(CharacterEntity character)
void OnMainLogicUpdate(CharacterEntity character, float timeSlice)
void OnPreAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnInit(CharacterEntity character)
void OnActivate(CharacterEntity character, CharacterFSMState prevState)
void OnProcessController(CharacterEntity character, float timeSlice)
void OnDeactivate(CharacterEntity character)