Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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CharacterAnimGraphComponent.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
13{
19 proto external bool SetAnimSetInstance(ResourceName resNameAnimSetInstance, float blendTime);
26 proto external bool SetAttachment(string bindingName, ResourceName resNameAttachedGraph, ResourceName resNameAttachedInst, int attachedNodeIndex, bool attachAsManaged);
28 proto external bool RemoveAttachment(string bindingName);
29 proto external void SetExternalIKPose(ResourceName ikPoseResource);
30 proto external int BindIKTarget(string iKTargetName);
31 proto external bool SetIKTarget(int targetId, vector position, vector rotationRad);
32 proto external bool RemoveIKTarget(int targetId);
33 proto external int BindPrediction(string predictionName);
35 proto bool GetPredictionData(int predictionId, out vector translation, out float rotation[4], out float time, out float normTime);
36 proto external vector GetRootMotionTranslation();
37 proto external vector OverrideRootMotionTranslation(vector translation);
38 proto void GetRootMotionRotation(out float rotation[4]);
39 proto void OverrideRootMotionRotation(float rotation[4]);
40 proto external void SetForceEvaluateMotion(bool state);
51 proto external bool PlayPostGraphAnimation(ResourceName resNameAnimation, string boneMaskName, float blendIn, float blendOut);
56 proto external bool StopPostGraphAnimation(ResourceName resNameAnimation, float blendOut);
60 proto external float GetPostGraphAnimationRemainingTime(ResourceName resNameAnimation);
61}
62
vector position
RespawnSystemComponentClass GameComponentClass vector vector rotation