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CharacterAnimGraphComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
12
sealed
class
CharacterAnimGraphComponent
:
BaseAnimationControllerComponent
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{
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proto external
bool
SetAnimSetInstance(
ResourceName
resNameAnimSetInstance,
float
blendTime);
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proto external
bool
SetAttachment(
string
bindingName,
ResourceName
resNameAttachedGraph,
ResourceName
resNameAttachedInst,
int
attachedNodeIndex,
bool
attachAsManaged);
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proto external
bool
RemoveAttachment(
string
bindingName);
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proto external
void
SetExternalIKPose(
ResourceName
ikPoseResource);
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proto external
int
BindIKTarget(
string
iKTargetName);
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proto external
bool
SetIKTarget(
int
targetId,
vector
position
,
vector
rotationRad);
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proto external
bool
RemoveIKTarget(
int
targetId);
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proto external
int
BindPrediction(
string
predictionName);
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proto
bool
GetPredictionData(
int
predictionId, out
vector
translation, out
float
rotation
[4], out
float
time, out
float
normTime);
36
proto external
vector
GetRootMotionTranslation();
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proto external
vector
OverrideRootMotionTranslation(
vector
translation);
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proto
void
GetRootMotionRotation(out
float
rotation
[4]);
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proto
void
OverrideRootMotionRotation(
float
rotation
[4]);
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proto external
void
SetForceEvaluateMotion(
bool
state);
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proto external
bool
PlayPostGraphAnimation(
ResourceName
resNameAnimation,
string
boneMaskName,
float
blendIn,
float
blendOut);
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proto external
bool
StopPostGraphAnimation(
ResourceName
resNameAnimation,
float
blendOut);
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proto external
float
GetPostGraphAnimationRemainingTime(
ResourceName
resNameAnimation);
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}
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position
vector position
Definition
SCR_DestructibleTreeV2.c:30
BaseAnimationControllerComponent
Definition
BaseAnimationControllerComponent.c:13
CharacterAnimGraphComponent
Definition
CharacterAnimGraphComponent.c:13
ResourceName
Definition
ResourceName.c:13
vector
Definition
vector.c:13
rotation
RespawnSystemComponentClass GameComponentClass vector vector rotation
Definition
RespawnSystemComponent.c:23
scripts
GameLib
generated
Components
Character
CharacterAnimGraphComponent.c
Generated by
1.17.0