Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
RespawnSystemComponent.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
RespawnSystemComponentClass
:
GameComponentClass
13
{
14
}
15
17
class
RespawnSystemComponent:
GameComponent
18
{
22
[
Obsolete
()]
23
proto external
GenericEntity
DoSpawn(
string
prefab,
vector
position
,
vector
rotation
=
"0 0 0"
);
24
25
// callbacks
26
31
event
protected
bool
OnRplSave
(ScriptBitWriter w) {
return
true
; };
36
event
protected
bool
OnRplLoad
(
ScriptBitReader
r) {
return
true
; };
41
event
void
OnInit
(
IEntity
owner);
43
[
Obsolete
()]
44
event
GenericEntity
RequestSpawn
(
int
playerId) {
return
null; };
45
}
46
OnRplSave
override bool OnRplSave(ScriptBitWriter writer)
Definition
SCR_CharacterCommandHandler.c:135
OnRplLoad
override bool OnRplLoad(ScriptBitReader reader)
Definition
SCR_CharacterCommandHandler.c:152
position
vector position
Definition
SCR_DestructibleTreeV2.c:30
RequestSpawn
bool RequestSpawn(SCR_SpawnData data)
Definition
SCR_RespawnComponent.c:352
IEntity
enum EVehicleType IEntity
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
GenericEntity
Definition
GenericEntity.c:16
RespawnSystemComponentClass
Definition
RespawnSystemComponent.c:13
ScriptBitReader
Definition
EnNetwork.c:199
vector
Definition
vector.c:13
Obsolete
typedef Obsolete
Definition
HelicopterAutopilotHelperComponent.c:16
rotation
RespawnSystemComponentClass GameComponentClass vector vector rotation
Definition
RespawnSystemComponent.c:23
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
scripts
Game
generated
GameMode
RespawnSystemComponent.c
Generated by
1.17.0