Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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CharacterFSMStateCb.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
12class CharacterFSMStateCb
13{
17 private void CharacterFSMStateCb();
18
19 proto external bool IsStateFinished();
20 proto external bool IsStateRunning();
21 proto external bool IsStateIn();
22 proto external bool IsStateLoop();
23 proto external bool IsStateOut();
24
25 // callbacks
26
27 event protected void OnInit(CharacterFSMState state, CharacterEntity character);
28 event protected void OnFinished(CharacterFSMState state, CharacterEntity character);
29 event protected void OnCanceled(CharacterFSMState state, CharacterEntity character);
30 event protected void OnMainLogicUpdate(CharacterFSMState state, CharacterEntity character, float timeSlice);
31 event protected void OnPreAnimUpdate(CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy);
32 event protected void OnPostAnimUpdate(CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy);
33}
34
void OnCanceled(CharacterFSMState state, CharacterEntity character)
void OnPostAnimUpdate(CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnInit(CharacterFSMState state, CharacterEntity character)
void OnMainLogicUpdate(CharacterFSMState state, CharacterEntity character, float timeSlice)
void OnFinished(CharacterFSMState state, CharacterEntity character)
void OnPreAnimUpdate(CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy)