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CharacterFSMStateCb Class Reference

Protected Member Functions

void OnInit (CharacterFSMState state, CharacterEntity character)
void OnFinished (CharacterFSMState state, CharacterEntity character)
void OnCanceled (CharacterFSMState state, CharacterEntity character)
void OnMainLogicUpdate (CharacterFSMState state, CharacterEntity character, float timeSlice)
void OnPreAnimUpdate (CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnPostAnimUpdate (CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnInit (CharacterFSMState state, CharacterEntity character)
void OnFinished (CharacterFSMState state, CharacterEntity character)
void OnCanceled (CharacterFSMState state, CharacterEntity character)
void OnMainLogicUpdate (CharacterFSMState state, CharacterEntity character, float timeSlice)
void OnPreAnimUpdate (CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnPostAnimUpdate (CharacterFSMState state, CharacterEntity character, float timeSlice, bool isSimulatedProxy)

Detailed Description

Definition at line 12 of file CharacterFSMStateCb.c.

Member Function Documentation

◆ OnCanceled() [1/2]

void CharacterFSMStateCb::OnCanceled ( CharacterFSMState state,
CharacterEntity character )
protected

◆ OnCanceled() [2/2]

void CharacterFSMStateCb::OnCanceled ( CharacterFSMState state,
CharacterEntity character )
protected

◆ OnFinished() [1/2]

void CharacterFSMStateCb::OnFinished ( CharacterFSMState state,
CharacterEntity character )
protected

◆ OnFinished() [2/2]

void CharacterFSMStateCb::OnFinished ( CharacterFSMState state,
CharacterEntity character )
protected

◆ OnInit() [1/2]

void CharacterFSMStateCb::OnInit ( CharacterFSMState state,
CharacterEntity character )
protected

◆ OnInit() [2/2]

void CharacterFSMStateCb::OnInit ( CharacterFSMState state,
CharacterEntity character )
protected

◆ OnMainLogicUpdate() [1/2]

void CharacterFSMStateCb::OnMainLogicUpdate ( CharacterFSMState state,
CharacterEntity character,
float timeSlice )
protected

◆ OnMainLogicUpdate() [2/2]

void CharacterFSMStateCb::OnMainLogicUpdate ( CharacterFSMState state,
CharacterEntity character,
float timeSlice )
protected

◆ OnPostAnimUpdate() [1/2]

void CharacterFSMStateCb::OnPostAnimUpdate ( CharacterFSMState state,
CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

◆ OnPostAnimUpdate() [2/2]

void CharacterFSMStateCb::OnPostAnimUpdate ( CharacterFSMState state,
CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

◆ OnPreAnimUpdate() [1/2]

void CharacterFSMStateCb::OnPreAnimUpdate ( CharacterFSMState state,
CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

◆ OnPreAnimUpdate() [2/2]

void CharacterFSMStateCb::OnPreAnimUpdate ( CharacterFSMState state,
CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

The documentation for this class was generated from the following file: