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CharacterSimStrategy.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CharacterSimStrategy
:
ScriptAndConfig
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{
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event
protected
void
OnInit
(
CharacterEntity
character);
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event
protected
void
OnPossession
(
CharacterEntity
character);
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event
protected
void
OnDispossession
(
CharacterEntity
character);
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event
protected
void
OnMainLogicUpdate
(
CharacterEntity
character,
float
timeSlice);
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event
protected
void
OnPreAnimUpdate
(
CharacterEntity
character,
float
timeSlice,
bool
isSimulatedProxy);
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event
protected
void
OnPostAnimUpdate
(
CharacterEntity
character,
float
timeSlice,
bool
isSimulatedProxy);
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event
protected
void
OnReplicate
(
CharacterEntity
character);
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}
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CharacterEntity
Definition
CharacterEntity.c:13
CharacterSimStrategy
Definition
CharacterSimStrategy.c:13
CharacterSimStrategy::OnPossession
void OnPossession(CharacterEntity character)
CharacterSimStrategy::OnPreAnimUpdate
void OnPreAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy)
CharacterSimStrategy::OnPostAnimUpdate
void OnPostAnimUpdate(CharacterEntity character, float timeSlice, bool isSimulatedProxy)
CharacterSimStrategy::OnDispossession
void OnDispossession(CharacterEntity character)
CharacterSimStrategy::OnMainLogicUpdate
void OnMainLogicUpdate(CharacterEntity character, float timeSlice)
CharacterSimStrategy::OnInit
void OnInit(CharacterEntity character)
CharacterSimStrategy::OnReplicate
void OnReplicate(CharacterEntity character)
ScriptAndConfig
Definition
Types.c:124
scripts
GameLib
generated
Objects
Character
CharacterSimStrategy.c
Generated by
1.17.0