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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| void | OnInit (CharacterEntity character) |
| void | OnPossession (CharacterEntity character) |
| void | OnDispossession (CharacterEntity character) |
| void | OnMainLogicUpdate (CharacterEntity character, float timeSlice) |
| void | OnPreAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy) |
| void | OnPostAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy) |
| void | OnReplicate (CharacterEntity character) |
| void | OnInit (CharacterEntity character) |
| void | OnPossession (CharacterEntity character) |
| void | OnDispossession (CharacterEntity character) |
| void | OnMainLogicUpdate (CharacterEntity character, float timeSlice) |
| void | OnPreAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy) |
| void | OnPostAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy) |
| void | OnReplicate (CharacterEntity character) |
Definition at line 12 of file CharacterSimStrategy.c.
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Event called when owning character is dispossessed
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Event called when owning character is dispossessed
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Event called owner entity initializes
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Event called owner entity initializes
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script event called during MainLogic phase
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script event called during MainLogic phase
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Event called when owning character is possessed by a player
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Event called when owning character is possessed by a player
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script event called during PostAnim phase
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script event called during PostAnim phase
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script event called during PreAnim phase
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script event called during PreAnim phase
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script event for bumping replicated properties
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script event for bumping replicated properties