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CharacterSimStrategy Class Reference
Inheritance diagram for CharacterSimStrategy:
ScriptAndConfig ScriptAndConfig CharacterSimStrategyFSM CharacterSimStrategyFSM

Protected Member Functions

void OnInit (CharacterEntity character)
void OnPossession (CharacterEntity character)
void OnDispossession (CharacterEntity character)
void OnMainLogicUpdate (CharacterEntity character, float timeSlice)
void OnPreAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnPostAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnReplicate (CharacterEntity character)
void OnInit (CharacterEntity character)
void OnPossession (CharacterEntity character)
void OnDispossession (CharacterEntity character)
void OnMainLogicUpdate (CharacterEntity character, float timeSlice)
void OnPreAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnPostAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy)
void OnReplicate (CharacterEntity character)

Detailed Description

Definition at line 12 of file CharacterSimStrategy.c.

Member Function Documentation

◆ OnDispossession() [1/2]

void CharacterSimStrategy::OnDispossession ( CharacterEntity character)
protected

Event called when owning character is dispossessed

◆ OnDispossession() [2/2]

void CharacterSimStrategy::OnDispossession ( CharacterEntity character)
protected

Event called when owning character is dispossessed

◆ OnInit() [1/2]

void CharacterSimStrategy::OnInit ( CharacterEntity character)
protected

Event called owner entity initializes

◆ OnInit() [2/2]

void CharacterSimStrategy::OnInit ( CharacterEntity character)
protected

Event called owner entity initializes

◆ OnMainLogicUpdate() [1/2]

void CharacterSimStrategy::OnMainLogicUpdate ( CharacterEntity character,
float timeSlice )
protected

script event called during MainLogic phase

◆ OnMainLogicUpdate() [2/2]

void CharacterSimStrategy::OnMainLogicUpdate ( CharacterEntity character,
float timeSlice )
protected

script event called during MainLogic phase

◆ OnPossession() [1/2]

void CharacterSimStrategy::OnPossession ( CharacterEntity character)
protected

Event called when owning character is possessed by a player

◆ OnPossession() [2/2]

void CharacterSimStrategy::OnPossession ( CharacterEntity character)
protected

Event called when owning character is possessed by a player

◆ OnPostAnimUpdate() [1/2]

void CharacterSimStrategy::OnPostAnimUpdate ( CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

script event called during PostAnim phase

◆ OnPostAnimUpdate() [2/2]

void CharacterSimStrategy::OnPostAnimUpdate ( CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

script event called during PostAnim phase

◆ OnPreAnimUpdate() [1/2]

void CharacterSimStrategy::OnPreAnimUpdate ( CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

script event called during PreAnim phase

◆ OnPreAnimUpdate() [2/2]

void CharacterSimStrategy::OnPreAnimUpdate ( CharacterEntity character,
float timeSlice,
bool isSimulatedProxy )
protected

script event called during PreAnim phase

◆ OnReplicate() [1/2]

void CharacterSimStrategy::OnReplicate ( CharacterEntity character)
protected

script event for bumping replicated properties

◆ OnReplicate() [2/2]

void CharacterSimStrategy::OnReplicate ( CharacterEntity character)
protected

script event for bumping replicated properties


The documentation for this class was generated from the following file: