Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
EEditableEntityLabel.c
Go to the documentation of this file.
1
enum
EEditableEntityLabel
2
{
3
NONE
= 0,
4
5
ENTITYTYPE_OBJECT
= 1,
6
ENTITYTYPE_CHARACTER
= 2,
7
ENTITYTYPE_VEHICLE
= 3,
8
ENTITYTYPE_GROUP
= 4,
9
ENTITYTYPE_COMPOSITION
= 5,
10
ENTITYTYPE_ITEM
= 6,
11
ENTITYTYPE_SYSTEM
= 7,
12
13
FACTION_USSR
= 10,
14
FACTION_US
= 11,
15
FACTION_FIA
= 12,
16
FACTION_CIV
= 13,
17
FACTION_NONE
= 14,
//FACTION_ANY
18
19
TRAIT_ARMOR
= 20,
20
TRAIT_ARMED
= 21,
21
TRAIT_UNARMED
= 22,
22
TRAIT_REFUELING
= 23,
23
TRAIT_MEDICAL
= 24,
24
TRAIT_ARMORPIERCING
= 25,
25
TRAIT_AMPHIBIOUS
= 26,
26
TRAIT_REARMING
= 27,
27
TRAIT_FORTIFICATION
= 28,
28
TRAIT_SERVICE
= 29,
29
TRAIT_SPAWNPOINT
= 30,
30
TRAIT_DESTRUCTABLE
= 31,
31
TRAIT_ILLUMINATION
= 32,
32
TRAIT_OPTICS
= 33,
33
TRAIT_SUPPRESSIVE
= 34,
34
TRAIT_RADIO
= 35,
35
TRAIT_PASSENGERS_SMALL
= 36,
36
TRAIT_PASSENGERS_LARGE
= 37,
37
TRAIT_EXPLOSIVE
= 38,
38
TRAIT_REPAIRING
= 39,
39
40
ROLE_ANTITANK
= 40,
41
ROLE_GRENADIER
= 41,
42
ROLE_LEADER
= 42,
43
ROLE_MACHINEGUNNER
= 43,
44
ROLE_MEDIC
= 44,
45
ROLE_RADIOOPERATOR
= 45,
46
ROLE_RIFLEMAN
= 46,
47
ROLE_SHARPSHOOTER
= 47,
48
ROLE_AMMOBEARER
= 48,
49
ROLE_SCOUT
= 49,
50
51
VEHICLE_CAR
= 50,
52
VEHICLE_HELICOPTER
= 51,
53
VEHICLE_AIRPLANE
= 52,
54
VEHICLE_APC
= 53,
55
VEHICLE_TRUCK
= 54,
56
VEHICLE_TURRET
= 55,
57
58
GROUPTYPE_INFANTRY
= 60,
59
GROUPTYPE_MOTORIZED
= 61,
60
GROUPTYPE_AIRMOBILE
= 62,
61
GROUPTYPE_ESSENTIAL
= 63,
//only these can be hired in small living quarters
62
63
GROUPSIZE_SMALL
= 70,
64
GROUPSIZE_MEDIUM
= 71,
65
GROUPSIZE_LARGE
= 72,
66
67
ITEMTYPE_MAGAZINE
= 80,
68
ITEMTYPE_THROWABLE
= 81,
69
ITEMTYPE_ITEM
= 82,
70
ITEMTYPE_WEAPON
= 83,
71
ITEMTYPE_CLOTHING
= 84,
72
73
SLOT_FLAT_SMALL
= 90,
74
SLOT_FLAT_MEDIUM
= 91,
75
SLOT_FLAT_LARGE
= 92,
76
SLOT_ROAD_SMALL
= 93,
77
SLOT_ROAD_MEDIUM
= 94,
78
SLOT_ROAD_LARGE
= 95,
79
80
THEME_AGRICULTURE
= 100,
81
THEME_AIRPORT
= 101,
82
THEME_COMMERCIAL
= 102,
83
THEME_CULTURAL
= 103,
84
THEME_FOREST
= 104,
85
THEME_HOUSES
= 105,
86
THEME_INDUSTRIAL
= 106,
87
THEME_INFRASTRUCTURE
= 107,
88
THEME_MILITARY
= 108,
89
THEME_RECREATION
= 109,
90
THEME_RUINS
= 110,
91
THEME_SERVICES
= 111,
92
THEME_SIGNS
= 112,
93
THEME_WALLS
= 113,
94
95
SIZE_XS
= 120,
96
SIZE_S
= 121,
97
SIZE_M
= 122,
98
SIZE_L
= 123,
99
SIZE_XL
= 124,
100
101
GAMELOGIC_RALLYPOINT
= 130,
102
103
// Additional roles
104
ROLE_SAPPER
= 140,
105
ROLE_GUARD
= 141,
//This trait is for AI groups that can not be hired
106
107
//~ Traits continuation
108
TRAIT_SUPPLYSTORAGE_SMALL
= 200,
109
TRAIT_SUPPLYSTORAGE_LARGE
= 210,
110
TRAIT_SUPPLYSTORAGE_FULL
= 220,
111
TRAIT_BASE
= 230,
112
TRAIT_MANAGEMENT_BASE
= 240,
113
TRAIT_MANAGEMENT_SQUAD
= 250,
114
TRAIT_MANAGEMENT_VEHICLE
= 260,
115
TRAIT_HELI_CREW
= 270,
116
TRAIT_VEHICLE_CREW
= 271,
117
TRAIT_ARSENAL
= 280,
118
TRAIT_MORTAR
= 281,
119
TRAIT_RANDOMIZED
= 290,
120
TRAIT_VEHICLE_REARMING
= 291,
121
TRAIT_EFFECT_MODULE
= 295,
122
TRAIT_ESSENTIAL
= 296,
123
TRAIT_GUARD
= 297,
124
TRAIT_LOGISTICS
= 298,
125
126
SERVICE_ANTENNA
= 901,
127
SERVICE_ARMORY
= 902,
128
SERVICE_FUEL
= 903,
129
SERVICE_HQ
= 904,
130
SERVICE_LIVING_AREA
= 905,
131
SERVICE_SUPPLY_STORAGE
= 906,
132
SERVICE_VEHICLE_DEPOT_LIGHT
= 907,
133
SERVICE_VEHICLE_DEPOT_HEAVY
= 908,
134
SERVICE_FIELD_HOSPITAL
= 909,
135
SERVICE_HELIPAD
= 910,
136
SERVICE_REPAIR
= 911,
137
SERVICE_PLAYER_HUB
= 912,
138
SERVICE_MORTAR
= 913,
139
SERVICE_SOURCE_BASE
= 914,
140
141
TUTORIAL_VEHICLE_REQUESTING
= 968,
142
TUTORIAL_GUNNEST_BUILDING
= 969,
143
TUTORIAL_RIFLEMAN
= 970,
144
TUTORIAL_ANTENNA
= 971,
145
146
//~ Content Traits
147
//CONTENT_BASEGAME = 1000,
148
CONTENT_MODDED
= 1001,
149
150
//~ Static Composition that are linked to locations in the world
151
STATIC_COMPOSITION
= 9000,
152
153
//~ Static Arland
154
STATIC_ARLAND_ANGLERBLUFF
= 9100,
155
STATIC_ARLAND_ARLEVILLE
= 9101,
156
STATIC_ARLAND_BALDRIDGE
= 9102,
157
STATIC_ARLAND_BEAUREGARD
= 9103,
158
STATIC_ARLAND_MOSSHILL
= 9104,
159
STATIC_ARLAND_NORTHHEAD
= 9105,
160
STATIC_ARLAND_SIGNALHILL
= 9106,
161
STATIC_ARLAND_WICKPOINT
= 9107,
162
STATIC_ARLAND_AIRBASE
= 9108,
163
STATIC_ARLAND_HARBOR
= 9109,
164
STATIC_ARLAND_MILITARYBASE
= 9110,
165
STATIC_ARLAND_MILITARYTRAININGAREA
= 9111,
166
167
//~ Static Eden
168
STATIC_EDEN_VILLENEUF
= 9300,
169
STATIC_EDEN_BENAC
= 9301,
//
170
STATIC_EDEN_CAMURAC
= 9302,
//
171
STATIC_EDEN_CHOTAIN
= 9303,
172
STATIC_EDEN_CHOTAININDUSTRIAL
= 9304,
//
173
STATIC_EDEN_COWBELLPOND
= 9305,
//
174
STATIC_EDEN_DURRAS
= 9306,
175
STATIC_EDEN_ENTREDEUX
= 9307,
176
STATIC_EDEN_ETOUPE
= 9308,
//
177
STATIC_EDEN_FIGARI
= 9309,
178
STATIC_EDEN_GOREY
= 9310,
//
179
STATIC_EDEN_GRAVETTE
= 9311,
180
STATIC_EDEN_KERMOVAN
= 9312,
//
181
STATIC_EDEN_KERVEL
= 9313,
182
STATIC_EDEN_LACOURT
= 9314,
183
STATIC_EDEN_LAMENTIN
= 9315,
//
184
STATIC_EDEN_LANCRE
= 9316,
//
185
STATIC_EDEN_LARUNS
= 9317,
186
STATIC_EDEN_LAVALETTE
= 9318,
//
187
STATIC_EDEN_LEBOSC
= 9319,
//
188
STATIC_EDEN_LEMOULE
= 9320,
189
STATIC_EDEN_LESCREUX
= 9321,
//
190
STATIC_EDEN_LEVIE
= 9322,
191
STATIC_EDEN_MEAUX
= 9323,
192
STATIC_EDEN_MONTIGNAC
= 9324,
193
STATIC_EDEN_MONTIGNACFARM
= 9325,
//
194
STATIC_EDEN_MORTON
= 9326,
195
STATIC_EDEN_PINEWOODLAKE
= 9327,
196
STATIC_EDEN_PROVINS
= 9328,
197
STATIC_EDEN_REDON
= 9329,
//
198
STATIC_EDEN_REGINA
= 9330,
199
STATIC_EDEN_RICHEMONT
= 9331,
//
200
STATIC_EDEN_SAWMILL
= 9332,
//
201
STATIC_EDEN_STPHILLIPE
= 9333,
202
STATIC_EDEN_STPHILLIPEINDUSTRIAL
= 9334,
//
203
STATIC_EDEN_STPIERRE
= 9335,
204
STATIC_EDEN_TYRONE
= 9336,
205
STATIC_EDEN_VERNON
= 9337,
//
206
STATIC_EDEN_AIRPORT
= 9338,
207
STATIC_EDEN_CHOTAINMILITARY
= 9339,
208
STATIC_EDEN_FACTORY
= 9340,
//
209
STATIC_EDEN_LAMENTINHARBOUR
= 9341,
210
STATIC_EDEN_LEVIEMILITARY
= 9342,
211
STATIC_EDEN_MILITARYHOSPITAL
= 9343,
212
STATIC_EDEN_MILITARYTRAININGAREA
= 9344,
//
213
STATIC_EDEN_MONTFORTCASTLE
= 9345,
214
STATIC_EDEN_MONTIGNACWAREHOUSES
= 9346,
215
STATIC_EDEN_POWERPLANT
= 9347,
216
STATIC_EDEN_STPHILLIPEHARBOUR
= 9348,
//
217
STATIC_EDEN__STPIERREHARBOUR
= 9349,
218
219
};
220
221
enum
EEditableEntityLabelGroup
222
{
223
NONE
= 0,
224
ENTITYTYPE
= 1,
225
FACTION
= 2,
226
TRAIT
= 3,
227
ROLE
= 4,
228
VEHICLE
= 5,
229
GROUPTYPE
= 6,
230
GROUPSIZE
= 7,
231
ITEMTYPE
= 8,
232
SLOT
= 9,
233
//10
234
THEME
= 11,
235
SIZE
= 12,
236
CONTENT
= 13,
237
238
//~ Groupless group is used to place any labels in that are not defined in the EditableEntityCore
239
GROUPLESS
= 9000,
240
};
EEditableEntityLabel
EEditableEntityLabel
Definition
EEditableEntityLabel.c:2
TRAIT_FORTIFICATION
@ TRAIT_FORTIFICATION
Definition
EEditableEntityLabel.c:27
VEHICLE_TURRET
@ VEHICLE_TURRET
Definition
EEditableEntityLabel.c:56
STATIC_ARLAND_BALDRIDGE
@ STATIC_ARLAND_BALDRIDGE
Definition
EEditableEntityLabel.c:156
ENTITYTYPE_OBJECT
@ ENTITYTYPE_OBJECT
Definition
EEditableEntityLabel.c:5
STATIC_EDEN_STPHILLIPEHARBOUR
@ STATIC_EDEN_STPHILLIPEHARBOUR
Definition
EEditableEntityLabel.c:216
CONTENT_MODDED
@ CONTENT_MODDED
Definition
EEditableEntityLabel.c:148
STATIC_EDEN_LACOURT
@ STATIC_EDEN_LACOURT
Definition
EEditableEntityLabel.c:182
SERVICE_VEHICLE_DEPOT_LIGHT
@ SERVICE_VEHICLE_DEPOT_LIGHT
Definition
EEditableEntityLabel.c:132
GROUPTYPE_AIRMOBILE
@ GROUPTYPE_AIRMOBILE
Definition
EEditableEntityLabel.c:60
STATIC_EDEN_MONTIGNACWAREHOUSES
@ STATIC_EDEN_MONTIGNACWAREHOUSES
Definition
EEditableEntityLabel.c:214
TUTORIAL_GUNNEST_BUILDING
@ TUTORIAL_GUNNEST_BUILDING
Definition
EEditableEntityLabel.c:142
GROUPSIZE_LARGE
@ GROUPSIZE_LARGE
Definition
EEditableEntityLabel.c:65
ROLE_MEDIC
@ ROLE_MEDIC
Definition
EEditableEntityLabel.c:44
TRAIT_SUPPLYSTORAGE_FULL
@ TRAIT_SUPPLYSTORAGE_FULL
Definition
EEditableEntityLabel.c:110
STATIC_EDEN_LEVIE
@ STATIC_EDEN_LEVIE
Definition
EEditableEntityLabel.c:190
STATIC_EDEN_CHOTAININDUSTRIAL
@ STATIC_EDEN_CHOTAININDUSTRIAL
Definition
EEditableEntityLabel.c:172
STATIC_EDEN_LARUNS
@ STATIC_EDEN_LARUNS
Definition
EEditableEntityLabel.c:185
TRAIT_EFFECT_MODULE
@ TRAIT_EFFECT_MODULE
Definition
EEditableEntityLabel.c:121
STATIC_EDEN_CHOTAINMILITARY
@ STATIC_EDEN_CHOTAINMILITARY
Definition
EEditableEntityLabel.c:207
ROLE_LEADER
@ ROLE_LEADER
Definition
EEditableEntityLabel.c:42
STATIC_ARLAND_HARBOR
@ STATIC_ARLAND_HARBOR
Definition
EEditableEntityLabel.c:163
ENTITYTYPE_COMPOSITION
@ ENTITYTYPE_COMPOSITION
Definition
EEditableEntityLabel.c:9
TRAIT_MANAGEMENT_BASE
@ TRAIT_MANAGEMENT_BASE
Definition
EEditableEntityLabel.c:112
VEHICLE_APC
@ VEHICLE_APC
Definition
EEditableEntityLabel.c:54
STATIC_EDEN_VERNON
@ STATIC_EDEN_VERNON
Definition
EEditableEntityLabel.c:205
VEHICLE_CAR
@ VEHICLE_CAR
Definition
EEditableEntityLabel.c:51
STATIC_EDEN_REGINA
@ STATIC_EDEN_REGINA
Definition
EEditableEntityLabel.c:198
STATIC_EDEN_RICHEMONT
@ STATIC_EDEN_RICHEMONT
Definition
EEditableEntityLabel.c:199
TRAIT_HELI_CREW
@ TRAIT_HELI_CREW
Definition
EEditableEntityLabel.c:115
STATIC_EDEN_CHOTAIN
@ STATIC_EDEN_CHOTAIN
Definition
EEditableEntityLabel.c:171
TRAIT_GUARD
@ TRAIT_GUARD
Definition
EEditableEntityLabel.c:123
VEHICLE_AIRPLANE
@ VEHICLE_AIRPLANE
Definition
EEditableEntityLabel.c:53
STATIC_EDEN_ENTREDEUX
@ STATIC_EDEN_ENTREDEUX
Definition
EEditableEntityLabel.c:175
TRAIT_MORTAR
@ TRAIT_MORTAR
Definition
EEditableEntityLabel.c:118
THEME_CULTURAL
@ THEME_CULTURAL
Definition
EEditableEntityLabel.c:83
TRAIT_MEDICAL
@ TRAIT_MEDICAL
Definition
EEditableEntityLabel.c:23
STATIC_EDEN_LAMENTIN
@ STATIC_EDEN_LAMENTIN
Definition
EEditableEntityLabel.c:183
THEME_FOREST
@ THEME_FOREST
Definition
EEditableEntityLabel.c:84
STATIC_ARLAND_MILITARYBASE
@ STATIC_ARLAND_MILITARYBASE
Definition
EEditableEntityLabel.c:164
STATIC_EDEN_PROVINS
@ STATIC_EDEN_PROVINS
Definition
EEditableEntityLabel.c:196
FACTION_FIA
@ FACTION_FIA
Definition
EEditableEntityLabel.c:15
TUTORIAL_ANTENNA
@ TUTORIAL_ANTENNA
Definition
EEditableEntityLabel.c:144
STATIC_EDEN_MILITARYTRAININGAREA
@ STATIC_EDEN_MILITARYTRAININGAREA
Definition
EEditableEntityLabel.c:212
STATIC_EDEN_MONTIGNACFARM
@ STATIC_EDEN_MONTIGNACFARM
Definition
EEditableEntityLabel.c:193
STATIC_EDEN_GRAVETTE
@ STATIC_EDEN_GRAVETTE
Definition
EEditableEntityLabel.c:179
TRAIT_DESTRUCTABLE
@ TRAIT_DESTRUCTABLE
Definition
EEditableEntityLabel.c:30
STATIC_EDEN_DURRAS
@ STATIC_EDEN_DURRAS
Definition
EEditableEntityLabel.c:174
TRAIT_SERVICE
@ TRAIT_SERVICE
Definition
EEditableEntityLabel.c:28
SLOT_ROAD_SMALL
@ SLOT_ROAD_SMALL
Definition
EEditableEntityLabel.c:76
TUTORIAL_VEHICLE_REQUESTING
@ TUTORIAL_VEHICLE_REQUESTING
Definition
EEditableEntityLabel.c:141
STATIC_EDEN_CAMURAC
@ STATIC_EDEN_CAMURAC
Definition
EEditableEntityLabel.c:170
TUTORIAL_RIFLEMAN
@ TUTORIAL_RIFLEMAN
Definition
EEditableEntityLabel.c:143
STATIC_ARLAND_MOSSHILL
@ STATIC_ARLAND_MOSSHILL
Definition
EEditableEntityLabel.c:158
TRAIT_MANAGEMENT_VEHICLE
@ TRAIT_MANAGEMENT_VEHICLE
Definition
EEditableEntityLabel.c:114
STATIC_EDEN_MILITARYHOSPITAL
@ STATIC_EDEN_MILITARYHOSPITAL
Definition
EEditableEntityLabel.c:211
TRAIT_ARMOR
@ TRAIT_ARMOR
Definition
EEditableEntityLabel.c:19
TRAIT_AMPHIBIOUS
@ TRAIT_AMPHIBIOUS
Definition
EEditableEntityLabel.c:25
SERVICE_PLAYER_HUB
@ SERVICE_PLAYER_HUB
Definition
EEditableEntityLabel.c:137
TRAIT_BASE
@ TRAIT_BASE
Definition
EEditableEntityLabel.c:111
TRAIT_REPAIRING
@ TRAIT_REPAIRING
Definition
EEditableEntityLabel.c:38
SERVICE_HELIPAD
@ SERVICE_HELIPAD
Definition
EEditableEntityLabel.c:135
STATIC_EDEN_AIRPORT
@ STATIC_EDEN_AIRPORT
Definition
EEditableEntityLabel.c:206
TRAIT_LOGISTICS
@ TRAIT_LOGISTICS
Definition
EEditableEntityLabel.c:124
STATIC_EDEN_FIGARI
@ STATIC_EDEN_FIGARI
Definition
EEditableEntityLabel.c:177
STATIC_EDEN_LAMENTINHARBOUR
@ STATIC_EDEN_LAMENTINHARBOUR
Definition
EEditableEntityLabel.c:209
ROLE_RIFLEMAN
@ ROLE_RIFLEMAN
Definition
EEditableEntityLabel.c:46
SLOT_ROAD_LARGE
@ SLOT_ROAD_LARGE
Definition
EEditableEntityLabel.c:78
TRAIT_ESSENTIAL
@ TRAIT_ESSENTIAL
Definition
EEditableEntityLabel.c:122
GROUPSIZE_SMALL
@ GROUPSIZE_SMALL
Definition
EEditableEntityLabel.c:63
SIZE_XL
@ SIZE_XL
Definition
EEditableEntityLabel.c:99
STATIC_EDEN_MONTIGNAC
@ STATIC_EDEN_MONTIGNAC
Definition
EEditableEntityLabel.c:192
STATIC_EDEN_KERVEL
@ STATIC_EDEN_KERVEL
Definition
EEditableEntityLabel.c:181
STATIC_EDEN_LAVALETTE
@ STATIC_EDEN_LAVALETTE
Definition
EEditableEntityLabel.c:186
ENTITYTYPE_SYSTEM
@ ENTITYTYPE_SYSTEM
Definition
EEditableEntityLabel.c:11
STATIC_ARLAND_AIRBASE
@ STATIC_ARLAND_AIRBASE
Definition
EEditableEntityLabel.c:162
STATIC_EDEN_BENAC
@ STATIC_EDEN_BENAC
Definition
EEditableEntityLabel.c:169
TRAIT_VEHICLE_CREW
@ TRAIT_VEHICLE_CREW
Definition
EEditableEntityLabel.c:116
ROLE_MACHINEGUNNER
@ ROLE_MACHINEGUNNER
Definition
EEditableEntityLabel.c:43
SERVICE_FUEL
@ SERVICE_FUEL
Definition
EEditableEntityLabel.c:128
GROUPTYPE_MOTORIZED
@ GROUPTYPE_MOTORIZED
Definition
EEditableEntityLabel.c:59
FACTION_USSR
@ FACTION_USSR
Definition
EEditableEntityLabel.c:13
THEME_RUINS
@ THEME_RUINS
Definition
EEditableEntityLabel.c:90
STATIC_EDEN_VILLENEUF
@ STATIC_EDEN_VILLENEUF
Definition
EEditableEntityLabel.c:168
SERVICE_HQ
@ SERVICE_HQ
Definition
EEditableEntityLabel.c:129
STATIC_EDEN_POWERPLANT
@ STATIC_EDEN_POWERPLANT
Definition
EEditableEntityLabel.c:215
STATIC_EDEN_REDON
@ STATIC_EDEN_REDON
Definition
EEditableEntityLabel.c:197
ITEMTYPE_MAGAZINE
@ ITEMTYPE_MAGAZINE
Definition
EEditableEntityLabel.c:67
SIZE_XS
@ SIZE_XS
Definition
EEditableEntityLabel.c:95
STATIC_EDEN_LANCRE
@ STATIC_EDEN_LANCRE
Definition
EEditableEntityLabel.c:184
ITEMTYPE_THROWABLE
@ ITEMTYPE_THROWABLE
Definition
EEditableEntityLabel.c:68
THEME_COMMERCIAL
@ THEME_COMMERCIAL
Definition
EEditableEntityLabel.c:82
THEME_SIGNS
@ THEME_SIGNS
Definition
EEditableEntityLabel.c:92
TRAIT_REARMING
@ TRAIT_REARMING
Definition
EEditableEntityLabel.c:26
ENTITYTYPE_VEHICLE
@ ENTITYTYPE_VEHICLE
Definition
EEditableEntityLabel.c:7
STATIC_EDEN_LEMOULE
@ STATIC_EDEN_LEMOULE
Definition
EEditableEntityLabel.c:188
GAMELOGIC_RALLYPOINT
@ GAMELOGIC_RALLYPOINT
Definition
EEditableEntityLabel.c:101
STATIC_EDEN_STPHILLIPE
@ STATIC_EDEN_STPHILLIPE
Definition
EEditableEntityLabel.c:201
SERVICE_FIELD_HOSPITAL
@ SERVICE_FIELD_HOSPITAL
Definition
EEditableEntityLabel.c:134
TRAIT_REFUELING
@ TRAIT_REFUELING
Definition
EEditableEntityLabel.c:22
ITEMTYPE_WEAPON
@ ITEMTYPE_WEAPON
Definition
EEditableEntityLabel.c:70
TRAIT_VEHICLE_REARMING
@ TRAIT_VEHICLE_REARMING
This trait is for entities that have random variants when placed in the world by Editor.
Definition
EEditableEntityLabel.c:120
SERVICE_LIVING_AREA
@ SERVICE_LIVING_AREA
Definition
EEditableEntityLabel.c:130
STATIC_ARLAND_MILITARYTRAININGAREA
@ STATIC_ARLAND_MILITARYTRAININGAREA
Definition
EEditableEntityLabel.c:165
THEME_RECREATION
@ THEME_RECREATION
Definition
EEditableEntityLabel.c:89
STATIC_EDEN_MEAUX
@ STATIC_EDEN_MEAUX
Definition
EEditableEntityLabel.c:191
STATIC_ARLAND_ARLEVILLE
@ STATIC_ARLAND_ARLEVILLE
Definition
EEditableEntityLabel.c:155
STATIC_EDEN_LESCREUX
@ STATIC_EDEN_LESCREUX
Definition
EEditableEntityLabel.c:189
STATIC_EDEN_FACTORY
@ STATIC_EDEN_FACTORY
Definition
EEditableEntityLabel.c:208
STATIC_EDEN_LEBOSC
@ STATIC_EDEN_LEBOSC
Definition
EEditableEntityLabel.c:187
THEME_INDUSTRIAL
@ THEME_INDUSTRIAL
Definition
EEditableEntityLabel.c:86
STATIC_EDEN_COWBELLPOND
@ STATIC_EDEN_COWBELLPOND
Definition
EEditableEntityLabel.c:173
STATIC_EDEN__STPIERREHARBOUR
@ STATIC_EDEN__STPIERREHARBOUR
Definition
EEditableEntityLabel.c:217
THEME_MILITARY
@ THEME_MILITARY
Definition
EEditableEntityLabel.c:88
THEME_AGRICULTURE
@ THEME_AGRICULTURE
Definition
EEditableEntityLabel.c:80
THEME_AIRPORT
@ THEME_AIRPORT
Definition
EEditableEntityLabel.c:81
STATIC_EDEN_PINEWOODLAKE
@ STATIC_EDEN_PINEWOODLAKE
Definition
EEditableEntityLabel.c:195
GROUPTYPE_ESSENTIAL
@ GROUPTYPE_ESSENTIAL
Definition
EEditableEntityLabel.c:61
VEHICLE_TRUCK
@ VEHICLE_TRUCK
Definition
EEditableEntityLabel.c:55
SERVICE_SOURCE_BASE
@ SERVICE_SOURCE_BASE
Definition
EEditableEntityLabel.c:139
TRAIT_OPTICS
@ TRAIT_OPTICS
Definition
EEditableEntityLabel.c:32
THEME_WALLS
@ THEME_WALLS
Definition
EEditableEntityLabel.c:93
ROLE_SHARPSHOOTER
@ ROLE_SHARPSHOOTER
Definition
EEditableEntityLabel.c:47
SLOT_FLAT_SMALL
@ SLOT_FLAT_SMALL
Definition
EEditableEntityLabel.c:73
STATIC_EDEN_MONTFORTCASTLE
@ STATIC_EDEN_MONTFORTCASTLE
Definition
EEditableEntityLabel.c:213
STATIC_EDEN_TYRONE
@ STATIC_EDEN_TYRONE
Definition
EEditableEntityLabel.c:204
TRAIT_ILLUMINATION
@ TRAIT_ILLUMINATION
Definition
EEditableEntityLabel.c:31
SERVICE_MORTAR
@ SERVICE_MORTAR
Definition
EEditableEntityLabel.c:138
SERVICE_ANTENNA
@ SERVICE_ANTENNA
Definition
EEditableEntityLabel.c:126
GROUPTYPE_INFANTRY
@ GROUPTYPE_INFANTRY
Definition
EEditableEntityLabel.c:58
SERVICE_REPAIR
@ SERVICE_REPAIR
Definition
EEditableEntityLabel.c:136
ITEMTYPE_CLOTHING
@ ITEMTYPE_CLOTHING
Definition
EEditableEntityLabel.c:71
TRAIT_SUPPLYSTORAGE_SMALL
@ TRAIT_SUPPLYSTORAGE_SMALL
Definition
EEditableEntityLabel.c:108
SIZE_S
@ SIZE_S
Definition
EEditableEntityLabel.c:96
ROLE_AMMOBEARER
@ ROLE_AMMOBEARER
Definition
EEditableEntityLabel.c:48
TRAIT_ARMED
@ TRAIT_ARMED
Definition
EEditableEntityLabel.c:20
TRAIT_RANDOMIZED
@ TRAIT_RANDOMIZED
Definition
EEditableEntityLabel.c:119
STATIC_ARLAND_SIGNALHILL
@ STATIC_ARLAND_SIGNALHILL
Definition
EEditableEntityLabel.c:160
ITEMTYPE_ITEM
@ ITEMTYPE_ITEM
Definition
EEditableEntityLabel.c:69
TRAIT_SUPPRESSIVE
@ TRAIT_SUPPRESSIVE
Definition
EEditableEntityLabel.c:33
SLOT_FLAT_LARGE
@ SLOT_FLAT_LARGE
Definition
EEditableEntityLabel.c:75
TRAIT_ARMORPIERCING
@ TRAIT_ARMORPIERCING
Definition
EEditableEntityLabel.c:24
FACTION_NONE
@ FACTION_NONE
Definition
EEditableEntityLabel.c:17
STATIC_ARLAND_ANGLERBLUFF
@ STATIC_ARLAND_ANGLERBLUFF
Definition
EEditableEntityLabel.c:154
ROLE_RADIOOPERATOR
@ ROLE_RADIOOPERATOR
Definition
EEditableEntityLabel.c:45
ROLE_SAPPER
@ ROLE_SAPPER
Definition
EEditableEntityLabel.c:104
SLOT_FLAT_MEDIUM
@ SLOT_FLAT_MEDIUM
Definition
EEditableEntityLabel.c:74
ENTITYTYPE_CHARACTER
@ ENTITYTYPE_CHARACTER
Definition
EEditableEntityLabel.c:6
TRAIT_EXPLOSIVE
@ TRAIT_EXPLOSIVE
Definition
EEditableEntityLabel.c:37
TRAIT_UNARMED
@ TRAIT_UNARMED
Definition
EEditableEntityLabel.c:21
SIZE_L
@ SIZE_L
Definition
EEditableEntityLabel.c:98
SLOT_ROAD_MEDIUM
@ SLOT_ROAD_MEDIUM
Definition
EEditableEntityLabel.c:77
TRAIT_SPAWNPOINT
@ TRAIT_SPAWNPOINT
Definition
EEditableEntityLabel.c:29
STATIC_EDEN_SAWMILL
@ STATIC_EDEN_SAWMILL
Definition
EEditableEntityLabel.c:200
STATIC_EDEN_GOREY
@ STATIC_EDEN_GOREY
Definition
EEditableEntityLabel.c:178
THEME_SERVICES
@ THEME_SERVICES
Definition
EEditableEntityLabel.c:91
STATIC_COMPOSITION
@ STATIC_COMPOSITION
Definition
EEditableEntityLabel.c:151
STATIC_EDEN_STPIERRE
@ STATIC_EDEN_STPIERRE
Definition
EEditableEntityLabel.c:203
TRAIT_MANAGEMENT_SQUAD
@ TRAIT_MANAGEMENT_SQUAD
Definition
EEditableEntityLabel.c:113
TRAIT_RADIO
@ TRAIT_RADIO
Definition
EEditableEntityLabel.c:34
ROLE_GUARD
@ ROLE_GUARD
Definition
EEditableEntityLabel.c:105
ROLE_ANTITANK
@ ROLE_ANTITANK
Definition
EEditableEntityLabel.c:40
STATIC_EDEN_KERMOVAN
@ STATIC_EDEN_KERMOVAN
Definition
EEditableEntityLabel.c:180
THEME_HOUSES
@ THEME_HOUSES
Definition
EEditableEntityLabel.c:85
STATIC_ARLAND_NORTHHEAD
@ STATIC_ARLAND_NORTHHEAD
Definition
EEditableEntityLabel.c:159
GROUPSIZE_MEDIUM
@ GROUPSIZE_MEDIUM
Definition
EEditableEntityLabel.c:64
ROLE_GRENADIER
@ ROLE_GRENADIER
Definition
EEditableEntityLabel.c:41
STATIC_EDEN_STPHILLIPEINDUSTRIAL
@ STATIC_EDEN_STPHILLIPEINDUSTRIAL
Definition
EEditableEntityLabel.c:202
ENTITYTYPE_ITEM
@ ENTITYTYPE_ITEM
Definition
EEditableEntityLabel.c:10
STATIC_ARLAND_WICKPOINT
@ STATIC_ARLAND_WICKPOINT
Definition
EEditableEntityLabel.c:161
SERVICE_VEHICLE_DEPOT_HEAVY
@ SERVICE_VEHICLE_DEPOT_HEAVY
Definition
EEditableEntityLabel.c:133
TRAIT_PASSENGERS_SMALL
@ TRAIT_PASSENGERS_SMALL
Definition
EEditableEntityLabel.c:35
TRAIT_PASSENGERS_LARGE
@ TRAIT_PASSENGERS_LARGE
Definition
EEditableEntityLabel.c:36
ENTITYTYPE_GROUP
@ ENTITYTYPE_GROUP
Definition
EEditableEntityLabel.c:8
THEME_INFRASTRUCTURE
@ THEME_INFRASTRUCTURE
Definition
EEditableEntityLabel.c:87
FACTION_CIV
@ FACTION_CIV
Definition
EEditableEntityLabel.c:16
STATIC_ARLAND_BEAUREGARD
@ STATIC_ARLAND_BEAUREGARD
Definition
EEditableEntityLabel.c:157
TRAIT_SUPPLYSTORAGE_LARGE
@ TRAIT_SUPPLYSTORAGE_LARGE
Definition
EEditableEntityLabel.c:109
STATIC_EDEN_LEVIEMILITARY
@ STATIC_EDEN_LEVIEMILITARY
Definition
EEditableEntityLabel.c:210
TRAIT_ARSENAL
@ TRAIT_ARSENAL
Definition
EEditableEntityLabel.c:117
SERVICE_ARMORY
@ SERVICE_ARMORY
Definition
EEditableEntityLabel.c:127
SIZE_M
@ SIZE_M
Definition
EEditableEntityLabel.c:97
ROLE_SCOUT
@ ROLE_SCOUT
Definition
EEditableEntityLabel.c:49
FACTION_US
@ FACTION_US
Definition
EEditableEntityLabel.c:14
SERVICE_SUPPLY_STORAGE
@ SERVICE_SUPPLY_STORAGE
Definition
EEditableEntityLabel.c:131
STATIC_EDEN_ETOUPE
@ STATIC_EDEN_ETOUPE
Definition
EEditableEntityLabel.c:176
STATIC_EDEN_MORTON
@ STATIC_EDEN_MORTON
Definition
EEditableEntityLabel.c:194
EEditableEntityLabelGroup
EEditableEntityLabelGroup
Definition
EEditableEntityLabel.c:222
GROUPTYPE
@ GROUPTYPE
Definition
EEditableEntityLabel.c:229
ROLE
@ ROLE
Definition
EEditableEntityLabel.c:227
ENTITYTYPE
@ ENTITYTYPE
Definition
EEditableEntityLabel.c:224
GROUPSIZE
@ GROUPSIZE
Definition
EEditableEntityLabel.c:230
CONTENT
@ CONTENT
Definition
EEditableEntityLabel.c:236
ITEMTYPE
@ ITEMTYPE
Definition
EEditableEntityLabel.c:231
GROUPLESS
@ GROUPLESS
Definition
EEditableEntityLabel.c:239
THEME
@ THEME
Definition
EEditableEntityLabel.c:234
FACTION
@ FACTION
Definition
EEditableEntityLabel.c:225
TRAIT
@ TRAIT
Definition
EEditableEntityLabel.c:226
VEHICLE
@ VEHICLE
Definition
SCR_EArsenalItemType.c:25
VEHICLE_HELICOPTER
enum EFuelFlowCapacityIn VEHICLE_HELICOPTER
Definition
SCR_FuelNode.c:4
NONE
@ NONE
When Shape is created and not initialized yet.
Definition
ShapeType.c:15
SLOT
@ SLOT
When extending the entity with other entities, check also for prefab parents (slots usually inherit f...
Definition
EEditableEntityFlag.c:12
SIZE
@ SIZE
Float.
Definition
EmitterParam.c:32
scripts
Game
Editor
Enums
EEditableEntityLabel.c
Generated by
1.17.0