Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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EEditableEntityLabel.c
Go to the documentation of this file.
2{
3 NONE = 0,
4
12
17 FACTION_NONE = 14, //FACTION_ANY
18
39
50
57
61 GROUPTYPE_ESSENTIAL = 63, //only these can be hired in small living quarters
62
66
72
79
94
95 SIZE_XS = 120,
96 SIZE_S = 121,
97 SIZE_M = 122,
98 SIZE_L = 123,
99 SIZE_XL = 124,
100
102
103 // Additional roles
105 ROLE_GUARD = 141, //This trait is for AI groups that can not be hired
106
107 //~ Traits continuation
125
140
145
146 //~ Content Traits
147 //CONTENT_BASEGAME = 1000,
149
150 //~ Static Composition that are linked to locations in the world
152
153 //~ Static Arland
166
167 //~ Static Eden
218
219};
220
222{
223 NONE = 0,
226 TRAIT = 3,
227 ROLE = 4,
232 SLOT = 9,
233 //10
234 THEME = 11,
235 SIZE = 12,
237
238 //~ Groupless group is used to place any labels in that are not defined in the EditableEntityCore
239 GROUPLESS = 9000,
240};
EEditableEntityLabel
@ TRAIT_FORTIFICATION
@ VEHICLE_TURRET
@ STATIC_ARLAND_BALDRIDGE
@ ENTITYTYPE_OBJECT
@ STATIC_EDEN_STPHILLIPEHARBOUR
@ CONTENT_MODDED
@ STATIC_EDEN_LACOURT
@ SERVICE_VEHICLE_DEPOT_LIGHT
@ GROUPTYPE_AIRMOBILE
@ STATIC_EDEN_MONTIGNACWAREHOUSES
@ TUTORIAL_GUNNEST_BUILDING
@ GROUPSIZE_LARGE
@ TRAIT_SUPPLYSTORAGE_FULL
@ STATIC_EDEN_LEVIE
@ STATIC_EDEN_CHOTAININDUSTRIAL
@ STATIC_EDEN_LARUNS
@ TRAIT_EFFECT_MODULE
@ STATIC_EDEN_CHOTAINMILITARY
@ ROLE_LEADER
@ STATIC_ARLAND_HARBOR
@ ENTITYTYPE_COMPOSITION
@ TRAIT_MANAGEMENT_BASE
@ VEHICLE_APC
@ STATIC_EDEN_VERNON
@ VEHICLE_CAR
@ STATIC_EDEN_REGINA
@ STATIC_EDEN_RICHEMONT
@ TRAIT_HELI_CREW
@ STATIC_EDEN_CHOTAIN
@ VEHICLE_AIRPLANE
@ STATIC_EDEN_ENTREDEUX
@ THEME_CULTURAL
@ TRAIT_MEDICAL
@ STATIC_EDEN_LAMENTIN
@ THEME_FOREST
@ STATIC_ARLAND_MILITARYBASE
@ STATIC_EDEN_PROVINS
@ FACTION_FIA
@ TUTORIAL_ANTENNA
@ STATIC_EDEN_MILITARYTRAININGAREA
@ STATIC_EDEN_MONTIGNACFARM
@ STATIC_EDEN_GRAVETTE
@ TRAIT_DESTRUCTABLE
@ STATIC_EDEN_DURRAS
@ TRAIT_SERVICE
@ SLOT_ROAD_SMALL
@ TUTORIAL_VEHICLE_REQUESTING
@ STATIC_EDEN_CAMURAC
@ TUTORIAL_RIFLEMAN
@ STATIC_ARLAND_MOSSHILL
@ TRAIT_MANAGEMENT_VEHICLE
@ STATIC_EDEN_MILITARYHOSPITAL
@ TRAIT_ARMOR
@ TRAIT_AMPHIBIOUS
@ SERVICE_PLAYER_HUB
@ TRAIT_REPAIRING
@ SERVICE_HELIPAD
@ STATIC_EDEN_AIRPORT
@ TRAIT_LOGISTICS
@ STATIC_EDEN_FIGARI
@ STATIC_EDEN_LAMENTINHARBOUR
@ ROLE_RIFLEMAN
@ SLOT_ROAD_LARGE
@ TRAIT_ESSENTIAL
@ GROUPSIZE_SMALL
@ STATIC_EDEN_MONTIGNAC
@ STATIC_EDEN_KERVEL
@ STATIC_EDEN_LAVALETTE
@ ENTITYTYPE_SYSTEM
@ STATIC_ARLAND_AIRBASE
@ STATIC_EDEN_BENAC
@ TRAIT_VEHICLE_CREW
@ ROLE_MACHINEGUNNER
@ GROUPTYPE_MOTORIZED
@ FACTION_USSR
@ THEME_RUINS
@ STATIC_EDEN_VILLENEUF
@ STATIC_EDEN_POWERPLANT
@ STATIC_EDEN_REDON
@ ITEMTYPE_MAGAZINE
@ STATIC_EDEN_LANCRE
@ ITEMTYPE_THROWABLE
@ THEME_COMMERCIAL
@ THEME_SIGNS
@ TRAIT_REARMING
@ ENTITYTYPE_VEHICLE
@ STATIC_EDEN_LEMOULE
@ GAMELOGIC_RALLYPOINT
@ STATIC_EDEN_STPHILLIPE
@ SERVICE_FIELD_HOSPITAL
@ TRAIT_REFUELING
@ ITEMTYPE_WEAPON
@ TRAIT_VEHICLE_REARMING
This trait is for entities that have random variants when placed in the world by Editor.
@ SERVICE_LIVING_AREA
@ STATIC_ARLAND_MILITARYTRAININGAREA
@ THEME_RECREATION
@ STATIC_EDEN_MEAUX
@ STATIC_ARLAND_ARLEVILLE
@ STATIC_EDEN_LESCREUX
@ STATIC_EDEN_FACTORY
@ STATIC_EDEN_LEBOSC
@ THEME_INDUSTRIAL
@ STATIC_EDEN_COWBELLPOND
@ STATIC_EDEN__STPIERREHARBOUR
@ THEME_MILITARY
@ THEME_AGRICULTURE
@ THEME_AIRPORT
@ STATIC_EDEN_PINEWOODLAKE
@ GROUPTYPE_ESSENTIAL
@ VEHICLE_TRUCK
@ SERVICE_SOURCE_BASE
@ TRAIT_OPTICS
@ THEME_WALLS
@ ROLE_SHARPSHOOTER
@ SLOT_FLAT_SMALL
@ STATIC_EDEN_MONTFORTCASTLE
@ STATIC_EDEN_TYRONE
@ TRAIT_ILLUMINATION
@ SERVICE_MORTAR
@ SERVICE_ANTENNA
@ GROUPTYPE_INFANTRY
@ SERVICE_REPAIR
@ ITEMTYPE_CLOTHING
@ TRAIT_SUPPLYSTORAGE_SMALL
@ ROLE_AMMOBEARER
@ TRAIT_ARMED
@ TRAIT_RANDOMIZED
@ STATIC_ARLAND_SIGNALHILL
@ ITEMTYPE_ITEM
@ TRAIT_SUPPRESSIVE
@ SLOT_FLAT_LARGE
@ TRAIT_ARMORPIERCING
@ FACTION_NONE
@ STATIC_ARLAND_ANGLERBLUFF
@ ROLE_RADIOOPERATOR
@ SLOT_FLAT_MEDIUM
@ ENTITYTYPE_CHARACTER
@ TRAIT_EXPLOSIVE
@ TRAIT_UNARMED
@ SLOT_ROAD_MEDIUM
@ TRAIT_SPAWNPOINT
@ STATIC_EDEN_SAWMILL
@ STATIC_EDEN_GOREY
@ THEME_SERVICES
@ STATIC_COMPOSITION
@ STATIC_EDEN_STPIERRE
@ TRAIT_MANAGEMENT_SQUAD
@ TRAIT_RADIO
@ ROLE_ANTITANK
@ STATIC_EDEN_KERMOVAN
@ THEME_HOUSES
@ STATIC_ARLAND_NORTHHEAD
@ GROUPSIZE_MEDIUM
@ ROLE_GRENADIER
@ STATIC_EDEN_STPHILLIPEINDUSTRIAL
@ ENTITYTYPE_ITEM
@ STATIC_ARLAND_WICKPOINT
@ SERVICE_VEHICLE_DEPOT_HEAVY
@ TRAIT_PASSENGERS_SMALL
@ TRAIT_PASSENGERS_LARGE
@ ENTITYTYPE_GROUP
@ THEME_INFRASTRUCTURE
@ FACTION_CIV
@ STATIC_ARLAND_BEAUREGARD
@ TRAIT_SUPPLYSTORAGE_LARGE
@ STATIC_EDEN_LEVIEMILITARY
@ TRAIT_ARSENAL
@ SERVICE_ARMORY
@ SERVICE_SUPPLY_STORAGE
@ STATIC_EDEN_ETOUPE
@ STATIC_EDEN_MORTON
EEditableEntityLabelGroup
enum EFuelFlowCapacityIn VEHICLE_HELICOPTER
Definition SCR_FuelNode.c:4
@ NONE
When Shape is created and not initialized yet.
Definition ShapeType.c:15
@ SLOT
When extending the entity with other entities, check also for prefab parents (slots usually inherit f...
@ SIZE
Float.