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EEditorEventOperation.c
Go to the documentation of this file.
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5
enum
EEditorEventOperation
6
{
7
NONE
,
8
9
INIT
,
10
REQUEST_OPEN
,
11
OPEN
,
12
REQUEST_CLOSE
,
13
CLOSE
,
14
MODE_CHANGE
,
15
MODE_CREATE
,
16
MODE_DELETE
,
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DELETE
18
};
NONE
@ NONE
When Shape is created and not initialized yet.
Definition
ShapeType.c:15
EEditorEventOperation
EEditorEventOperation
Type of event-processing operation.
Definition
EEditorEventOperation.c:6
OPEN
@ OPEN
Definition
EEditorEvent.c:14
REQUEST_CLOSE
@ REQUEST_CLOSE
Definition
EEditorEvent.c:11
DELETE
@ DELETE
Further load on the instance is aborted and is deleted immediately.
Definition
EEditorEvent.c:12
REQUEST_OPEN
@ REQUEST_OPEN
Definition
EEditorEvent.c:10
CLOSE
@ CLOSE
Definition
EEditorEvent.c:23
MODE_CREATE
@ MODE_CREATE
Definition
EEditorEventOperation.c:15
MODE_CHANGE
@ MODE_CHANGE
Definition
EEditorEventOperation.c:14
MODE_DELETE
@ MODE_DELETE
Definition
EEditorEventOperation.c:16
INIT
@ INIT
Workshop is initializing data and any systems or UI elements should wait until ready.
Definition
EntityEvent.c:16
scripts
Game
Editor
Enums
EEditorEventOperation.c
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