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EPreviewEntityFlag.c
Go to the documentation of this file.
1
enum
EPreviewEntityFlag
2
{
3
HORIZONTAL
= 1 << 0,
4
ORIENT_CHILDREN
= 1 << 1,
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UNDERWATER
= 1 << 2,
//< Entity is being edited under water surface. Valid only for root entity.
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IGNORE_TERRAIN
= 1 << 3,
//< Initial terrain under entity will not be evaluated. Valid only for root entity.
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IGNORE_PREFAB
= 1 << 4,
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ONLY_EDITABLE
= 1 << 5,
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REGISTER_EDITABLE
= 1 << 6,
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GEOMETRY
= 1 << 7,
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EDITABLE
= 1 << 8,
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};
EDITABLE
@ EDITABLE
Can be configured by admin for others.
Definition
EEditorModeFlag.c:5
EPreviewEntityFlag
EPreviewEntityFlag
Definition
EPreviewEntityFlag.c:2
ONLY_EDITABLE
@ ONLY_EDITABLE
Only editable entities will be processed.
Definition
EPreviewEntityFlag.c:8
IGNORE_TERRAIN
@ IGNORE_TERRAIN
Definition
EPreviewEntityFlag.c:6
REGISTER_EDITABLE
@ REGISTER_EDITABLE
Always register editable entity on the preview, even when it's a child of another preview.
Definition
EPreviewEntityFlag.c:9
IGNORE_PREFAB
@ IGNORE_PREFAB
Don't use pre-defined preview prefabs. Valid only for root entity.
Definition
EPreviewEntityFlag.c:7
UNDERWATER
@ UNDERWATER
Definition
EPreviewEntityFlag.c:5
HORIZONTAL
@ HORIZONTAL
Definition
SCR_AnalyticsApplication.c:4
ORIENT_CHILDREN
@ ORIENT_CHILDREN
When transforming the entity, children wil be oriented to terrain instead of being glued to the entit...
Definition
EEditableEntityFlag.c:17
GEOMETRY
@ GEOMETRY
Snap to geometry.
Definition
EEditorTransformSnap.c:9
scripts
Game
Entities
Preview
EPreviewEntityFlag.c
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