Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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EStringTableLabels.c
Go to the documentation of this file.
1
9{
15
16 //Releasables
19
20 EDITOR = 200,
34
36
37 CONTROLS_HINTS = 400, // Available actions display aka controls hints
38 USER_ACTIONS = 401, // Interaction handler, action menu
39 QUICK_MENU = 402, // Quick menu - gadget & VON selection
40 VON = 403, // Onscreen visualization for outgoing & incomming VON transmission
41 CHAT = 404, // Chat tags, labels, names
42 NOTIFICATION = 405, //Notification
44 HINT = 407,
45 VOTING = 408,
46 KEYBIND = 409,
47
48 RANKS = 500, // Military ranks
49
50 CAMPAIGN = 600, // Campaign-specific
51 CAMPAIGN_TASKS = 601, // Tasks (objectives)
52
53 ROLES = 700, // Soldier roles
54 GROUPS = 800, // Military groups
55
56 ITEMS = 900, // Iventory items
57 AMMUNITION = 1000, // All kinds of ammunition
58 MAGAZINES = 1100, // Magazines, clips, belts - anything that can be loaded into weapon
59 AMMOBOXES = 1150, //Ammoboxes
60 GEAR = 1200, // Personal gear - uniforms, backpacks, helmets, vests, load-bearing systems and their individual pouches
61
62 INVENTORY = 1300, // Inventory texts - UI and interactions
63
64 //Units and generic
65 COMPASS = 1400,
67 DATE = 1402,
68 VALUE_UNIT = 1403,
70 TIME_OF_DAY = 1405,
71 WEATHER = 1406,
72 BLOODTYPE = 1407,
73
74 //Map
75 MAP_SETTLEMENTS = 2000, // Settlement names on map (Cities, town, villages)
82
83 //Dialog
86
87 END_SCREEN = 2200,
88
89 // Main menu
90 MAIN_MENU = 2300,
92 WORKSHOP = 2302,
94};
@ CAMPAIGN
Entities that can be constructed in Conflict game mode.
@ VEHICLES
Vehicles and static guns.
@ EDITOR_MODE_EDIT
Definition EHint.c:16
@ EDITOR_MODE_ADMIN
Definition EHint.c:17
@ EDITOR_CONTENT_BROWSER
Definition EHint.c:37
EStringTableLabels
@ DATE
Date values.
@ MAP_SETTLEMENTS
@ USER_ACTIONS
@ VALUE_UNIT_SHORT
Units for Values short (Eg: s (Seconds), m/s (Meters per second)).
@ CAMPAIGN_TASKS
@ MAP_AGRONYMS
@ EDITOR_MODE_PHOTO
Photo mode.
@ TIME_OF_DAY
Dawn, Dusk, Midnight SetCursor.
@ CONTROLS_HINTS
@ EDITABLE_ENTITY
Editable Entities.
@ DIALOGUE_CONFLICT
@ EDITOR_OVERLAY
GUI overlay.
@ MAP_ORONYMS
@ MAP_DRYMONYMS
@ PATCH_1_2_1
@ DIALOGUE_PROTOCOL
@ WORKSHOP
@ END_SCREEN
@ EDITOR_TOOLTIP_DETAIL
Editor Tooltip detail.
@ EDITOR_FILTER
Photo mode post-process filter.
@ EDITOR_MODE_STRATEGY
Strategy mode.
@ EDITOR_MODE_SPECTATE
Spectate mode.
@ MAP_URBANONYMS
@ DIALOGUE
@ AMMOBOXES
@ FIELD_MANUAL
Field manual entries.
@ WEATHER
Clear, Cloudy, Rainy etc.
@ MAP_HYDRONYMS
@ VOTING
Voting.
@ HINT
Hints.
@ EDITOR_CONTENT_BROWSER_FILTER
Editor Content Browser Filter.
@ QUICK_MENU
@ INVENTORY
@ MAGAZINES
@ SERVER_BROWSER
@ KEYBIND
ActionManager keybinds.
@ SERVER_HOSTING
@ PATCH_0_9_6
Features intended for 0.9.6 patch.
@ MAIN_MENU
@ COMPASS_SHORT
Compass Directions (Abbreviated).
@ NOTIFICATION
@ VALUE_UNIT
Units for Values (Eg: %, Seconds, Meters).
@ EDITOR_CONTEXT_ACTION
Context actions.
@ EDITOR_ATTRIBUTE
Attributes.
@ EDITOR_TOOLBAR
Editor Toolbar.
@ CHARACTERS
@ MAP_TOPONYMS
@ EDITOR
SCR_CharacterIdentityTooltipDetail BLOODTYPE
@ AMMUNITION
SCR_GadgetComponentClass COMPASS