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EStringTableLabels.c
Go to the documentation of this file.
1
8
enum
EStringTableLabels
9
{
10
UI
,
11
CHARACTERS
,
12
WEAPONS
,
13
VEHICLES
,
14
DIALOGUE
,
15
16
//Releasables
17
PATCH_0_9_6
= 96,
18
PATCH_1_2_1
= 97,
19
20
EDITOR
= 200,
21
EDITOR_MODE_EDIT
= 201,
22
EDITOR_MODE_STRATEGY
= 202,
23
EDITOR_MODE_PHOTO
= 203,
24
EDITOR_MODE_ADMIN
= 204,
25
EDITOR_MODE_SPECTATE
= 205,
26
EDITOR_ATTRIBUTE
= 206,
27
EDITOR_CONTEXT_ACTION
= 207,
28
EDITOR_OVERLAY
= 208,
29
EDITOR_FILTER
= 209,
30
EDITOR_TOOLBAR
= 210,
31
EDITOR_TOOLTIP_DETAIL
= 211,
32
EDITOR_CONTENT_BROWSER
= 212,
33
EDITOR_CONTENT_BROWSER_FILTER
= 213,
34
35
EDITABLE_ENTITY
= 300,
36
37
CONTROLS_HINTS
= 400,
// Available actions display aka controls hints
38
USER_ACTIONS
= 401,
// Interaction handler, action menu
39
QUICK_MENU
= 402,
// Quick menu - gadget & VON selection
40
VON
= 403,
// Onscreen visualization for outgoing & incomming VON transmission
41
CHAT
= 404,
// Chat tags, labels, names
42
NOTIFICATION
= 405,
//Notification
43
FIELD_MANUAL
= 406,
44
HINT
= 407,
45
VOTING
= 408,
46
KEYBIND
= 409,
47
48
RANKS
= 500,
// Military ranks
49
50
CAMPAIGN
= 600,
// Campaign-specific
51
CAMPAIGN_TASKS
= 601,
// Tasks (objectives)
52
53
ROLES
= 700,
// Soldier roles
54
GROUPS
= 800,
// Military groups
55
56
ITEMS
= 900,
// Iventory items
57
AMMUNITION
= 1000,
// All kinds of ammunition
58
MAGAZINES
= 1100,
// Magazines, clips, belts - anything that can be loaded into weapon
59
AMMOBOXES
= 1150,
//Ammoboxes
60
GEAR
= 1200,
// Personal gear - uniforms, backpacks, helmets, vests, load-bearing systems and their individual pouches
61
62
INVENTORY
= 1300,
// Inventory texts - UI and interactions
63
64
//Units and generic
65
COMPASS
= 1400,
66
COMPASS_SHORT
= 1401,
67
DATE
= 1402,
68
VALUE_UNIT
= 1403,
69
VALUE_UNIT_SHORT
= 1404,
70
TIME_OF_DAY
= 1405,
71
WEATHER
= 1406,
72
BLOODTYPE
= 1407,
73
74
//Map
75
MAP_SETTLEMENTS
= 2000,
// Settlement names on map (Cities, town, villages)
76
MAP_HYDRONYMS
= 2001,
77
MAP_AGRONYMS
= 2002,
78
MAP_ORONYMS
= 2003,
79
MAP_DRYMONYMS
= 2004,
80
MAP_URBANONYMS
= 2005,
81
MAP_TOPONYMS
= 2006,
82
83
//Dialog
84
DIALOGUE_PROTOCOL
= 2100,
85
DIALOGUE_CONFLICT
= 2101,
86
87
END_SCREEN
= 2200,
88
89
// Main menu
90
MAIN_MENU
= 2300,
91
SERVER_BROWSER
= 2301,
92
WORKSHOP
= 2302,
93
SERVER_HOSTING
= 2303,
94
};
CAMPAIGN
@ CAMPAIGN
Entities that can be constructed in Conflict game mode.
Definition
EEditableEntityBudget.c:9
VEHICLES
@ VEHICLES
Vehicles and static guns.
Definition
EEditableEntityBudget.c:5
EDITOR_MODE_EDIT
@ EDITOR_MODE_EDIT
Definition
EHint.c:16
EDITOR_MODE_ADMIN
@ EDITOR_MODE_ADMIN
Definition
EHint.c:17
EDITOR_CONTENT_BROWSER
@ EDITOR_CONTENT_BROWSER
Definition
EHint.c:37
EStringTableLabels
EStringTableLabels
Definition
EStringTableLabels.c:9
DATE
@ DATE
Date values.
Definition
EStringTableLabels.c:67
MAP_SETTLEMENTS
@ MAP_SETTLEMENTS
Definition
EStringTableLabels.c:75
USER_ACTIONS
@ USER_ACTIONS
Definition
EStringTableLabels.c:38
VALUE_UNIT_SHORT
@ VALUE_UNIT_SHORT
Units for Values short (Eg: s (Seconds), m/s (Meters per second)).
Definition
EStringTableLabels.c:69
CAMPAIGN_TASKS
@ CAMPAIGN_TASKS
Definition
EStringTableLabels.c:51
MAP_AGRONYMS
@ MAP_AGRONYMS
Definition
EStringTableLabels.c:77
EDITOR_MODE_PHOTO
@ EDITOR_MODE_PHOTO
Photo mode.
Definition
EStringTableLabels.c:23
TIME_OF_DAY
@ TIME_OF_DAY
Dawn, Dusk, Midnight SetCursor.
Definition
EStringTableLabels.c:70
CONTROLS_HINTS
@ CONTROLS_HINTS
Definition
EStringTableLabels.c:37
EDITABLE_ENTITY
@ EDITABLE_ENTITY
Editable Entities.
Definition
EStringTableLabels.c:35
DIALOGUE_CONFLICT
@ DIALOGUE_CONFLICT
Definition
EStringTableLabels.c:85
EDITOR_OVERLAY
@ EDITOR_OVERLAY
GUI overlay.
Definition
EStringTableLabels.c:28
MAP_ORONYMS
@ MAP_ORONYMS
Definition
EStringTableLabels.c:78
MAP_DRYMONYMS
@ MAP_DRYMONYMS
Definition
EStringTableLabels.c:79
UI
@ UI
Definition
EStringTableLabels.c:10
PATCH_1_2_1
@ PATCH_1_2_1
Definition
EStringTableLabels.c:18
DIALOGUE_PROTOCOL
@ DIALOGUE_PROTOCOL
Definition
EStringTableLabels.c:84
WORKSHOP
@ WORKSHOP
Definition
EStringTableLabels.c:92
END_SCREEN
@ END_SCREEN
Definition
EStringTableLabels.c:87
ITEMS
@ ITEMS
Definition
EStringTableLabels.c:56
VON
@ VON
Definition
EStringTableLabels.c:40
EDITOR_TOOLTIP_DETAIL
@ EDITOR_TOOLTIP_DETAIL
Editor Tooltip detail.
Definition
EStringTableLabels.c:31
EDITOR_FILTER
@ EDITOR_FILTER
Photo mode post-process filter.
Definition
EStringTableLabels.c:29
EDITOR_MODE_STRATEGY
@ EDITOR_MODE_STRATEGY
Strategy mode.
Definition
EStringTableLabels.c:22
EDITOR_MODE_SPECTATE
@ EDITOR_MODE_SPECTATE
Spectate mode.
Definition
EStringTableLabels.c:25
MAP_URBANONYMS
@ MAP_URBANONYMS
Definition
EStringTableLabels.c:80
RANKS
@ RANKS
Definition
EStringTableLabels.c:48
GROUPS
@ GROUPS
Definition
EStringTableLabels.c:54
DIALOGUE
@ DIALOGUE
Definition
EStringTableLabels.c:14
AMMOBOXES
@ AMMOBOXES
Definition
EStringTableLabels.c:59
FIELD_MANUAL
@ FIELD_MANUAL
Field manual entries.
Definition
EStringTableLabels.c:43
WEATHER
@ WEATHER
Clear, Cloudy, Rainy etc.
Definition
EStringTableLabels.c:71
ROLES
@ ROLES
Definition
EStringTableLabels.c:53
MAP_HYDRONYMS
@ MAP_HYDRONYMS
Definition
EStringTableLabels.c:76
VOTING
@ VOTING
Voting.
Definition
EStringTableLabels.c:45
HINT
@ HINT
Hints.
Definition
EStringTableLabels.c:44
EDITOR_CONTENT_BROWSER_FILTER
@ EDITOR_CONTENT_BROWSER_FILTER
Editor Content Browser Filter.
Definition
EStringTableLabels.c:33
QUICK_MENU
@ QUICK_MENU
Definition
EStringTableLabels.c:39
CHAT
@ CHAT
Definition
EStringTableLabels.c:41
INVENTORY
@ INVENTORY
Definition
EStringTableLabels.c:62
MAGAZINES
@ MAGAZINES
Definition
EStringTableLabels.c:58
SERVER_BROWSER
@ SERVER_BROWSER
Definition
EStringTableLabels.c:91
KEYBIND
@ KEYBIND
ActionManager keybinds.
Definition
EStringTableLabels.c:46
SERVER_HOSTING
@ SERVER_HOSTING
Definition
EStringTableLabels.c:93
PATCH_0_9_6
@ PATCH_0_9_6
Features intended for 0.9.6 patch.
Definition
EStringTableLabels.c:17
MAIN_MENU
@ MAIN_MENU
Definition
EStringTableLabels.c:90
COMPASS_SHORT
@ COMPASS_SHORT
Compass Directions (Abbreviated).
Definition
EStringTableLabels.c:66
NOTIFICATION
@ NOTIFICATION
Definition
EStringTableLabels.c:42
VALUE_UNIT
@ VALUE_UNIT
Units for Values (Eg: %, Seconds, Meters).
Definition
EStringTableLabels.c:68
EDITOR_CONTEXT_ACTION
@ EDITOR_CONTEXT_ACTION
Context actions.
Definition
EStringTableLabels.c:27
GEAR
@ GEAR
Definition
EStringTableLabels.c:60
EDITOR_ATTRIBUTE
@ EDITOR_ATTRIBUTE
Attributes.
Definition
EStringTableLabels.c:26
EDITOR_TOOLBAR
@ EDITOR_TOOLBAR
Editor Toolbar.
Definition
EStringTableLabels.c:30
CHARACTERS
@ CHARACTERS
Definition
EStringTableLabels.c:11
MAP_TOPONYMS
@ MAP_TOPONYMS
Definition
EStringTableLabels.c:81
EDITOR
@ EDITOR
Definition
SCR_AISetting.c:5
BLOODTYPE
SCR_CharacterIdentityTooltipDetail BLOODTYPE
WEAPONS
@ WEAPONS
Definition
SCR_EArsenalAttributeGroup.c:3
AMMUNITION
@ AMMUNITION
Definition
SCR_EArsenalItemMode.c:6
COMPASS
SCR_GadgetComponentClass COMPASS
scripts
Game
Language
EStringTableLabels.c
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