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GraphNodeScene.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
GraphNodeScene:
ScriptAndConfig
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{
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static
const
int
NODES;
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static
const
int
CONNECTIONS;
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void
GraphNodeScene() {}
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// --- Model
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proto external
void
SetModel(
IGraphModel
graphModel);
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proto external
IGraphModel
GetModel();
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proto external
void
DeleteSelectedItems();
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proto external
void
BeginDrawConnection(notnull
GraphNodePortBase
pPort,
bool
clear =
true
);
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proto external
void
SetNodeName(notnull
GraphNode
node,
string
newNodeName);
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proto external
vector
SnapToGrid(
vector
scenePos);
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proto external
int
GetAllItems(notnull array<GraphGraphicsItem> allItems);
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proto external
GraphGraphicsItem
ItemAt(
vector
scenePos);
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proto external
int
GetSelectedItems(notnull array<GraphGraphicsItem> selectedItems);
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proto external
bool
SelectItemAt(
vector
scenePos,
bool
clear =
true
);
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proto external
void
UpdateDrawConnection(
vector
scenePos);
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proto external
void
EndDrawConnection(
vector
scenePos);
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proto external
void
SetNodePosition(notnull
GraphNode
node,
vector
newScenePos,
bool
finalPosition =
true
);
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}
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GraphGraphicsItem
Definition
GraphGraphicsItem.c:13
GraphNode
Definition
GraphNode.c:18
GraphNodePortBase
Definition
GraphNodePortBase.c:13
IGraphModel
Definition
IGraphModel.c:13
ScriptAndConfig
Definition
Types.c:124
vector
Definition
vector.c:13
scripts
GameLib
generated
Graph
GraphNodeScene.c
Generated by
1.17.0