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HitZoneContainerComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
HitZoneContainerComponent
:
GameComponent
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{
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proto external
IEntity
GetOwner
();
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proto external
HitZone
GetDefaultHitZone();
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proto external
int
GetHitZonesByID(out notnull array<HitZone> outHitZones, notnull array<int> hitZoneIDs);
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proto external
int
GetHitZonesByIDInHierarchy(out notnull array<HitZone> outHitZones, notnull array<int> hitZoneIDs);
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proto external
HitZone
GetHitZoneByName(
string
hitZoneName);
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proto external
HitZone
GetHitZoneByColliderID(
int
colliderID);
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proto external
int
GetHitZonesByColliderIDs(out notnull array<HitZone> outHitZones, notnull array<int> colliderIDs);
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proto external
HitZone
GetHitZone(
string
colliderName);
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proto external
int
CountAllHitZones();
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proto external
int
CountAllHitZonesInHierarchy();
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proto external
int
GetAllHitZones(out notnull array<HitZone> outHitZones);
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proto external
int
GetAllHitZonesInHierarchy(out notnull array<HitZone> outHitZones);
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proto external
HitZoneContainerComponent
GetParentHitZoneContainer();
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// callbacks
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event
protected
bool
HasDataToReplicate
();
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// --------------------------------------------------------------------------------
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event
protected
bool
OnRplSave
(ScriptBitWriter writer);
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event
protected
bool
OnRplLoad
(
ScriptBitReader
reader);
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event
protected
void
OnRegisteredToParent
(notnull
HitZoneContainerComponent
outHitZoneContainerComponent);
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event
protected
void
OnUnRegisteredFromParent
(notnull
HitZoneContainerComponent
outHitZoneContainerComponent);
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}
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GameComponent
Definition
GameComponent.c:13
HitZoneContainerComponent
Definition
HitZoneContainerComponent.c:13
HitZoneContainerComponent::OnUnRegisteredFromParent
void OnUnRegisteredFromParent(notnull HitZoneContainerComponent outHitZoneContainerComponent)
Gets called if a child HitZoneContainerComponent unregisters from a parent HitZoneContainerComponent.
HitZoneContainerComponent::HasDataToReplicate
bool HasDataToReplicate()
Use it to save bandwidth in some default conditions. Use it if Save and Load are overriden.
HitZoneContainerComponent::OnRplLoad
bool OnRplLoad(ScriptBitReader reader)
HitZoneContainerComponent::OnRegisteredToParent
void OnRegisteredToParent(notnull HitZoneContainerComponent outHitZoneContainerComponent)
Gets called if a child HitZoneContainerComponent registers to a parent HitZoneContainerComponent.
HitZoneContainerComponent::OnRplSave
bool OnRplSave(ScriptBitWriter writer)
HitZone
Definition
HitZone.c:13
IEntity
Definition
IEntity.c:13
ScriptBitReader
Definition
EnNetwork.c:199
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
scripts
Game
generated
Components
HitZoneContainerComponent.c
Generated by
1.17.0