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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| bool | Save (notnull ScriptBitWriter writer) |
| bool | Load (notnull ScriptBitReader reader) |
| bool | HasDataToReplicate () |
| Use it to save bandwidth in some default conditions. Use it if Save and Load are overriden. | |
| event void | OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| Call OnInit method from script. | |
| void | OnHealthSet () |
| Called when damage changes. | |
| void | OnMaxHealthChanged () |
| Called when max damage changes. | |
| void | OnDamageStateChanged (EDamageState newState, EDamageState previousDamageState, bool isJIP) |
| Called when damage state changes. | |
| event void | OnDamage (notnull BaseDamageContext damageContext) |
| Called when the damage has been dealt by the server, doesn't get called for DOT. | |
| event float | ComputeEffectiveDamage (notnull BaseDamageContext damageContext, bool isDOT) |
| bool | Save (notnull ScriptBitWriter writer) |
| bool | Load (notnull ScriptBitReader reader) |
| bool | HasDataToReplicate () |
| Use it to save bandwidth in some default conditions. Use it if Save and Load are overriden. | |
| event void | OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| Call OnInit method from script. | |
| void | OnHealthSet () |
| Called when damage changes. | |
| void | OnMaxHealthChanged () |
| Called when max damage changes. | |
| void | OnDamageStateChanged (EDamageState newState, EDamageState previousDamageState, bool isJIP) |
| Called when damage state changes. | |
| event void | OnDamage (notnull BaseDamageContext damageContext) |
| Called when the damage has been dealt by the server, doesn't get called for DOT. | |
| event float | ComputeEffectiveDamage (notnull BaseDamageContext damageContext, bool isDOT) |
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Calculates the amount of damage a hitzone will receive.
| BaseDamageConext | DamageContext for this computation |
| bool | isDOT true if this computation is fot DOT |
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Calculates the amount of damage a hitzone will receive.
| BaseDamageConext | DamageContext for this computation |
| bool | isDOT true if this computation is fot DOT |
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Use it to save bandwidth in some default conditions. Use it if Save and Load are overriden.
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Use it to save bandwidth in some default conditions. Use it if Save and Load are overriden.
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Load the buffer written on Save EnableScriptDataStreaming has to return true for this method to be called
| ScriptBitReader | reader: Buffer to read the data from. |
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Load the buffer written on Save EnableScriptDataStreaming has to return true for this method to be called
| ScriptBitReader | reader: Buffer to read the data from. |
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Called when the damage has been dealt by the server, doesn't get called for DOT.
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Called when the damage has been dealt by the server, doesn't get called for DOT.
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Called when damage state changes.
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Called when damage state changes.
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Called when damage changes.
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Called when damage changes.
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Call OnInit method from script.
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Call OnInit method from script.
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Called when max damage changes.
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Called when max damage changes.
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Called to save information related to the hitzone EnableScriptDataStreaming has to return true for this method to be called
| ScriptBitWriter | writer: Buffer where you will write the data necessary. Remember: Don't waste bandwidth, only write information if it has changed. This means that if it has no changes, you should only send a bit to indicate that. |
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Called to save information related to the hitzone EnableScriptDataStreaming has to return true for this method to be called
| ScriptBitWriter | writer: Buffer where you will write the data necessary. Remember: Don't waste bandwidth, only write information if it has changed. This means that if it has no changes, you should only send a bit to indicate that. |