Arma Reforger Explorer 1.7.0.54
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HitZone

Classes

class  DamageManagerComponentClass
class  ExtendedDamageManagerComponentClass
class  HitZone
class  HitZoneContainerComponentClass

Enumerations

enum  EDamageState {
  UNDAMAGED , INTERMEDIARY , DESTROYED , STATE1 ,
  STATE2 , STATE3 , UNDAMAGED , INTERMEDIARY ,
  DESTROYED , STATE1 , STATE2 , STATE3
}
enum  EDamageState {
  UNDAMAGED , INTERMEDIARY , DESTROYED , STATE1 ,
  STATE2 , STATE3 , UNDAMAGED , INTERMEDIARY ,
  DESTROYED , STATE1 , STATE2 , STATE3
}
enum  EDamageType {
  TRUE , COLLISION , MELEE , KINETIC ,
  FRAGMENTATION , EXPLOSIVE , INCENDIARY , FIRE ,
  REGENERATION , BLEEDING , HEALING , PROCESSED_FRAGMENTATION ,
  TRUE , COLLISION , MELEE , KINETIC ,
  FRAGMENTATION , EXPLOSIVE , INCENDIARY , FIRE ,
  REGENERATION , BLEEDING , HEALING , PROCESSED_FRAGMENTATION
}
enum  EDamageType {
  TRUE , COLLISION , MELEE , KINETIC ,
  FRAGMENTATION , EXPLOSIVE , INCENDIARY , FIRE ,
  REGENERATION , BLEEDING , HEALING , PROCESSED_FRAGMENTATION ,
  TRUE , COLLISION , MELEE , KINETIC ,
  FRAGMENTATION , EXPLOSIVE , INCENDIARY , FIRE ,
  REGENERATION , BLEEDING , HEALING , PROCESSED_FRAGMENTATION
}
enum  EFallDamageType { LANDING , RAGDOLL , LANDING , RAGDOLL }
enum  EFallDamageType { LANDING , RAGDOLL , LANDING , RAGDOLL }
enum  ESetMaxHealthFlags {
  NONE , FULLHEAL , SCALED , NONE ,
  FULLHEAL , SCALED
}
enum  ESetMaxHealthFlags {
  NONE , FULLHEAL , SCALED , NONE ,
  FULLHEAL , SCALED
}

Detailed Description

Enumeration Type Documentation

◆ EDamageState [1/2]

Enumerator
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 

Definition at line 12 of file EDamageState.c.

◆ EDamageState [2/2]

Enumerator
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 

Definition at line 12 of file EDamageState.c.

◆ EDamageType [1/2]

Enumerator
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 
PROCESSED_FRAGMENTATION 
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 
PROCESSED_FRAGMENTATION 

Definition at line 12 of file EDamageType.c.

◆ EDamageType [2/2]

Enumerator
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 
PROCESSED_FRAGMENTATION 
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 
PROCESSED_FRAGMENTATION 

Definition at line 12 of file EDamageType.c.

◆ EFallDamageType [1/2]

Enumerator
LANDING 
RAGDOLL 
LANDING 
RAGDOLL 

Definition at line 12 of file EFallDamageType.c.

◆ EFallDamageType [2/2]

Enumerator
LANDING 
RAGDOLL 
LANDING 
RAGDOLL 

Definition at line 12 of file EFallDamageType.c.

◆ ESetMaxHealthFlags [1/2]

Enumerator
NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

Definition at line 12 of file ESetMaxHealthFlags.c.

◆ ESetMaxHealthFlags [2/2]

Enumerator
NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

Definition at line 12 of file ESetMaxHealthFlags.c.