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InputButtonStyle.c
Go to the documentation of this file.
1
/*
2
===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
InputButtonStyle
:
ScriptAndConfig
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{
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[
Attribute
(
desc
:
"ImageSet"
)]
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ResourceName
m_sImageSet;
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[
Attribute
(
desc
:
"GlowImageSet"
)]
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ResourceName
m_sGlowImageSet;
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[
Attribute
(defvalue:
""
)]
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string
m_sKeyBackground;
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[
Attribute
(defvalue:
""
)]
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string
m_sKeyOutline;
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[
Attribute
(defvalue:
""
)]
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string
m_sGlow;
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[
Attribute
(defvalue:
""
)]
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string
m_sGlowOutline;
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[
Attribute
(defvalue:
"2X"
)]
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string
m_sDoubleTabText;
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[
Attribute
(defvalue:
"rectangle-mask"
)]
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string
m_sAlphaMask;
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[
Attribute
()]
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ResourceName
m_sFont;
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[
Attribute
(defvalue:
"3.5"
)]
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float
m_fTextSizeModifier;
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[
Attribute
(defvalue:
"2.0"
)]
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float
m_fLineHeightModifier;
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[
Attribute
(defvalue:
"0 0 0 0.5"
)]
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ref
Color
m_GlowColor;
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[
Attribute
(defvalue:
"0.760 0.392 0.078 1"
)]
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ref
Color
m_BackgroundColor;
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[
Attribute
(defvalue:
"0 0 0 1"
)]
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ref
Color
m_LabelColor;
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[
Attribute
(defvalue:
"1 1 1 1"
)]
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ref
Color
m_DoubleTapColor;
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[
Attribute
(defvalue:
"0.411 0.411 0.411 0.580"
)]
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ref
Color
m_OutlineColor;
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}
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desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
Color
Definition
Color.c:13
InputButtonStyle
Definition
InputButtonStyle.c:13
ResourceName
Definition
ResourceName.c:13
ScriptAndConfig
Definition
Types.c:124
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
generated
UI
Actions
InputButtonStyle.c
Generated by
1.17.0