Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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LightHandle.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
12sealed class LightHandle: pointer
13{
25 static proto LightHandle AddStaticLight(notnull BaseWorld world, LightType type, LightFlags flags, float radius, notnull Color color, float LV, vector origin, vector direction = vector.Zero);
36 static proto LightHandle AddDynamicLight(notnull IEntity owner, LightType type, LightFlags flags, float radius, notnull Color color, float LV);
42 proto external int SetFlags(LightFlags flags);
48 proto external int ClearFlags(LightFlags flags);
52 proto external void RemoveLight(notnull BaseWorld world);
59 proto external void Set(notnull BaseWorld world, float radius, notnull Color color, float LV);
65 proto external void SetIntensityEVClip(notnull BaseWorld world, float clipEV);
69 proto external void SetCone(notnull BaseWorld world, float cone);
74 proto external void SetLightDistanceAtt(notnull BaseWorld world, float attenuation);
82 proto external void SetTexture(notnull BaseWorld world, ResourceName textureName);
88 proto external void SetProjectionTextureBlendParams(notnull BaseWorld world, float mip0, float mipMax);
93 proto external void SetNearPlane(notnull BaseWorld world, float nearPlane);
100 proto external void SetVolumeEffect(notnull BaseWorld world, float intensity, float offset, float scale);
105 proto external void SetLensFlareType(notnull BaseWorld world, LightLensFlareType type);
110 proto external void SetLensFlareIndex(notnull BaseWorld world, int index);
115 proto external void SetLensFlareScale(notnull BaseWorld world, float scale);
120 proto external void SetLensFlareOffset(notnull BaseWorld world, vector offset);
125 proto external void SetPosition(notnull BaseWorld world, vector position);
130 proto external void SetDirection(notnull BaseWorld world, vector direction);
135 proto external void SetTransform(notnull BaseWorld world, vector[] transform);
142 proto external int SetCameraMask(int mask);
143}
144
SCR_EAIThreatSectorFlags flags
vector scale
EDamageType type
vector direction
vector position
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition Color.c:13
LightLensFlareType
Type of the light lens flare.
LightFlags
Definition LightFlags.c:13
LightType
Definition LightType.c:13