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LightHandle.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
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===========================================
5
*/
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11
12
sealed
class
LightHandle
: pointer
13
{
25
static
proto
LightHandle
AddStaticLight(notnull
BaseWorld
world,
LightType
type
,
LightFlags
flags
,
float
radius, notnull
Color
color,
float
LV,
vector
origin,
vector
direction
=
vector
.Zero);
36
static
proto
LightHandle
AddDynamicLight(notnull
IEntity
owner,
LightType
type
,
LightFlags
flags
,
float
radius, notnull
Color
color,
float
LV);
42
proto external
int
SetFlags(
LightFlags
flags
);
48
proto external
int
ClearFlags(
LightFlags
flags
);
52
proto external
void
RemoveLight(notnull
BaseWorld
world);
59
proto external
void
Set(notnull
BaseWorld
world,
float
radius, notnull
Color
color,
float
LV);
65
proto external
void
SetIntensityEVClip(notnull
BaseWorld
world,
float
clipEV);
69
proto external
void
SetCone(notnull
BaseWorld
world,
float
cone);
74
proto external
void
SetLightDistanceAtt(notnull
BaseWorld
world,
float
attenuation);
82
proto external
void
SetTexture(notnull
BaseWorld
world,
ResourceName
textureName);
88
proto external
void
SetProjectionTextureBlendParams(notnull
BaseWorld
world,
float
mip0,
float
mipMax);
93
proto external
void
SetNearPlane(notnull
BaseWorld
world,
float
nearPlane);
100
proto external
void
SetVolumeEffect(notnull
BaseWorld
world,
float
intensity,
float
offset,
float
scale
);
105
proto external
void
SetLensFlareType(notnull
BaseWorld
world,
LightLensFlareType
type
);
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proto external
void
SetLensFlareIndex(notnull
BaseWorld
world,
int
index
);
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proto external
void
SetLensFlareScale(notnull
BaseWorld
world,
float
scale
);
120
proto external
void
SetLensFlareOffset(notnull
BaseWorld
world,
vector
offset);
125
proto external
void
SetPosition(notnull
BaseWorld
world,
vector
position
);
130
proto external
void
SetDirection(notnull
BaseWorld
world,
vector
direction
);
135
proto external
void
SetTransform(notnull
BaseWorld
world,
vector
[] transform);
142
proto external
int
SetCameraMask(
int
mask);
143
}
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flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
scale
vector scale
Definition
BlenderEndpoints.c:50
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
direction
vector direction
Definition
SCR_DestructibleTreeV2.c:31
position
vector position
Definition
SCR_DestructibleTreeV2.c:30
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
BaseWorld
Definition
BaseWorld.c:13
Color
Definition
Color.c:13
IEntity
Definition
IEntity.c:13
LightHandle
Definition
LightHandle.c:13
ResourceName
Definition
ResourceName.c:13
vector
Definition
vector.c:13
LightLensFlareType
LightLensFlareType
Type of the light lens flare.
Definition
LightLensFlareType.c:14
LightFlags
LightFlags
Definition
LightFlags.c:13
LightType
LightType
Definition
LightType.c:13
scripts
Core
generated
World
LightHandle.c
Generated by
1.17.0