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MusicManager.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
MusicManagerClass
: GenericEntityClass
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{
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}
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class
MusicManager:
GenericEntity
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{
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proto external
void
Play
(
string
musicName);
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proto external
void
Stop
(
string
musicName);
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proto external
void
MuteCategory
(
MusicCategory
musicCategory,
bool
mute,
bool
stopNow);
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proto external
void
RequestServerMuteCategory
(
MusicCategory
musicCategory,
bool
mute);
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proto external
bool
ServerIsCategoryMuted
(
MusicCategory
musicCategory);
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proto external
void
SetManagerSignals
();
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proto external
int
GetSignalIndex
(
string
name);
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proto external
void
SetSignalValue
(
int
index
,
float
value);
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proto external
void
SetSignalValueStr
(
string
signal,
float
value);
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}
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index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
GenericEntity
Definition
GenericEntity.c:16
MusicManagerClass
Definition
MusicManager.c:13
Stop
void Stop()
Stop tracking time in this menu, prepare for sending data.
Definition
SCR_AnalyticsDelayedSend.c:30
Play
bool Play()
Start playing the animation. Call 'Prepare' first if you need to change the setup of a component!
Definition
SCR_AudioSource.c:85
MuteCategory
proto external void MuteCategory(MusicCategory musicCategory, bool mute, bool stopNow)
(Un)Mutes a category locally. Does not influence any categories muted from server side
RequestServerMuteCategory
proto external void RequestServerMuteCategory(MusicCategory musicCategory, bool mute)
Requests server (from any client) to mute a category on the server, this muted category is seperated ...
SetSignalValueStr
proto external void SetSignalValueStr(string signal, float value)
Set signal value by signal name.
SetSignalValue
proto external void SetSignalValue(int index, float value)
Set signal value by 'index'. Index is obtained by GetSignalIndex method.
GetSignalIndex
proto external int GetSignalIndex(string name)
Get index for signal name. Return -1 if signal not found.
SetManagerSignals
proto external void SetManagerSignals()
Sets default used MusicManager signals.
ServerIsCategoryMuted
proto external bool ServerIsCategoryMuted(MusicCategory musicCategory)
Checks whether a given category is muted by the server (game master).
MusicCategory
MusicCategory
Definition
MusicCategory.c:14
scripts
Game
generated
Entities
MusicManager.c
Generated by
1.17.0