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Node.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
Node
:
ScriptAndConfig
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{
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protected
static
ref
TStringArray
m_aEmptyVars
= {};
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proto external
int
GetNodeID
();
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// Script interface
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proto external
typename
GetVariableType
(
bool
inputPort,
string
name);
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proto
bool
GetVariableIn
(
string
name, out
void
val);
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proto
void
SetVariableOut
(
string
name,
void
val);
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proto
void
ClearVariable
(
string
name);
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proto
void
GetCallstackStr
(out
string
val);
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proto
void
GetParentTreeName
(out
string
val);
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// callbacks
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event
protected
TStringArray
GetVariablesIn
() {
return
m_aEmptyVars
; };
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event
protected
TStringArray
GetVariablesOut
() {
return
m_aEmptyVars
; };
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static
event
protected
bool
VisibleInPalette
();
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static
event
protected
string
GetOnHoverDescription
() {
return
"Node: Base behavior node"
; };
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static
event
protected
bool
CanReturnRunning
();
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}
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Node
Definition
Node.c:13
Node::SetVariableOut
proto void SetVariableOut(string name, void val)
Node::GetVariablesIn
TStringArray GetVariablesIn()
Definition
Node.c:27
Node::m_aEmptyVars
static ref TStringArray m_aEmptyVars
Definition
Node.c:14
Node::GetVariableIn
proto bool GetVariableIn(string name, out void val)
Node::GetParentTreeName
proto void GetParentTreeName(out string val)
Node::VisibleInPalette
bool VisibleInPalette()
Node::GetVariableType
proto external GetVariableType(bool inputPort, string name)
Node::ClearVariable
proto void ClearVariable(string name)
Node::GetCallstackStr
proto void GetCallstackStr(out string val)
Node::GetNodeID
proto external int GetNodeID()
Node::CanReturnRunning
bool CanReturnRunning()
Node::GetOnHoverDescription
string GetOnHoverDescription()
Definition
Node.c:30
Node::GetVariablesOut
TStringArray GetVariablesOut()
Definition
Node.c:28
ScriptAndConfig
Definition
Types.c:124
TStringArray
array< string > TStringArray
Definition
Types.c:385
scripts
Game
generated
AI
Node.c
Generated by
1.17.0