Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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ParticleEffectEntity.c File Reference

Go to the source code of this file.

Classes

class  ParticleEffectEntityClass

Functions

ParticleEffectEntityClass GenericEntityClass SpawnParticleEffect (ResourceName effectPath, notnull ParticleEffectEntitySpawnParams spawnParams)
proto external EParticleEffectState GetState ()
proto external float GetTotalSimulationTime ()
 It returns the time since it started playing in seconds.
proto external bool HasActiveParticles ()
proto external void SetUseFrameEvent (bool useFrameEvent)
proto external void SetPlayOnHeadlessClient (bool playOnHeadlessClient)
proto external void SetEffectPath (ResourceName effectPath)
proto external void SetDeleteWhenStopped (bool deleteWhenStopped)
 Tells if we should be deleted when it is finished or when the emission is stopped.
proto external void SetUseParentAsVelocitySource (bool useParentAsVelocitySource)
proto external void SetFollowParent (IEntity parent, vector localTransform[4], int pivotId=-1)
 Follow the parent, if pivotId != -1, local transform is local to the pivot otherwise local to the entity.
proto external void Play ()
 Play the current particle. If paused, then it resumes it.
proto external void Stop ()
 Stop the current particle.
proto external void Pause ()
 Pause the current particle.
proto external void StopEmission ()
 Stop the emitters' emission, but update ourselves until it hasn't active particles.
proto external IEntity GetLeadingParent ()
event void OnUpdateEffect (float timeSlice)
event void OnStateChanged (EParticleEffectState oldState, EParticleEffectState newState)