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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | ParticleEffectEntityClass |
Functions | |
| ParticleEffectEntityClass GenericEntityClass | SpawnParticleEffect (ResourceName effectPath, notnull ParticleEffectEntitySpawnParams spawnParams) |
| proto external EParticleEffectState | GetState () |
| proto external float | GetTotalSimulationTime () |
| It returns the time since it started playing in seconds. | |
| proto external bool | HasActiveParticles () |
| proto external void | SetUseFrameEvent (bool useFrameEvent) |
| proto external void | SetPlayOnHeadlessClient (bool playOnHeadlessClient) |
| proto external void | SetEffectPath (ResourceName effectPath) |
| proto external void | SetDeleteWhenStopped (bool deleteWhenStopped) |
| Tells if we should be deleted when it is finished or when the emission is stopped. | |
| proto external void | SetUseParentAsVelocitySource (bool useParentAsVelocitySource) |
| proto external void | SetFollowParent (IEntity parent, vector localTransform[4], int pivotId=-1) |
| Follow the parent, if pivotId != -1, local transform is local to the pivot otherwise local to the entity. | |
| proto external void | Play () |
| Play the current particle. If paused, then it resumes it. | |
| proto external void | Stop () |
| Stop the current particle. | |
| proto external void | Pause () |
| Pause the current particle. | |
| proto external void | StopEmission () |
| Stop the emitters' emission, but update ourselves until it hasn't active particles. | |
| proto external IEntity | GetLeadingParent () |
| event void | OnUpdateEffect (float timeSlice) |
| event void | OnStateChanged (EParticleEffectState oldState, EParticleEffectState newState) |